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Re: Suggestion for documentation: Easy path to datatype reference
From: |
James Harkins |
Subject: |
Re: Suggestion for documentation: Easy path to datatype reference |
Date: |
Fri, 13 Apr 2012 00:08:18 +0800 |
User-agent: |
Wanderlust/2.15.6 (Almost Unreal) SEMI/1.14.6 (Maruoka) FLIM/1.14.9 (Gojō) APEL/10.7 Emacs/23.1 (x86_64-pc-linux-gnu) MULE/6.0 (HANACHIRUSATO) |
At Thu, 12 Apr 2012 16:55:24 +0100,
Trevor Daniels wrote:
> > Along with the existing documentation about overrides and tweaks, it would
> > be helpful to have a page -- which is easy to find -- listing all the data
> > types and the syntax to write them.
>
> This existing page seems to be what you are requesting:
>
> http://www.lilypond.org/doc/v2.14/Documentation/learning/types-of-properties
I stand corrected, then.
Still, it might be helpful to link to this page from some other places, say,
"Tweaking methods."
For instance,
~~~
The general syntax of this command is:
\override Context.LayoutObject #'layout-property =
#value
This will set the property with the name layout-property of the layout object
with the name LayoutObject, which is a member of the Context context, to the
value value. [add: The value must be given using the right syntax for the
property's expected datatype. Consult section 4.2.3, "Types of properties"
{with link} for details.]
~~~
I haven't had so much free time lately to do it in the SuperCollider
documentation, but I've added more than a few "See" references like this. I
think it helps.
James
--
James Harkins /// dewdrop world
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