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Re: Suggestion for documentation: Easy path to datatype reference


From: James Harkins
Subject: Re: Suggestion for documentation: Easy path to datatype reference
Date: Fri, 13 Apr 2012 00:08:18 +0800
User-agent: Wanderlust/2.15.6 (Almost Unreal) SEMI/1.14.6 (Maruoka) FLIM/1.14.9 (Gojō) APEL/10.7 Emacs/23.1 (x86_64-pc-linux-gnu) MULE/6.0 (HANACHIRUSATO)

At Thu, 12 Apr 2012 16:55:24 +0100,
Trevor Daniels wrote:
> > Along with the existing documentation about overrides and tweaks, it would 
> > be helpful to have a page -- which is easy to find -- listing all the data 
> > types and the syntax to write them.
> 
> This existing page seems to be what you are requesting:
> 
> http://www.lilypond.org/doc/v2.14/Documentation/learning/types-of-properties

I stand corrected, then.

Still, it might be helpful to link to this page from some other places, say, 
"Tweaking methods."

For instance,

~~~
The general syntax of this command is:

    \override Context.LayoutObject #'layout-property =
    #value

This will set the property with the name layout-property of the layout object 
with the name LayoutObject, which is a member of the Context context, to the 
value value. [add: The value must be given using the right syntax for the 
property's expected datatype. Consult section 4.2.3, "Types of properties" 
{with link} for details.]
~~~

I haven't had so much free time lately to do it in the SuperCollider 
documentation, but I've added more than a few "See" references like this. I 
think it helps.

James


--
James Harkins /// dewdrop world
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http://www.dewdrop-world.net

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