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Re: libdlloader.so ... die, die, die!


From: Bob Friesenhahn
Subject: Re: libdlloader.so ... die, die, die!
Date: Sun, 21 Nov 2004 11:06:58 -0600 (CST)

On Sun, 21 Nov 2004, Peter O'Gorman wrote:

Bob Friesenhahn wrote:
How did the mandatory libdlloader.so beast come to be and how can we kill it?

Gary did not seem to think this a showstopper for 2.0, if we all gang up and each buy him a beer he may see things more clearly :)

<http://article.gmane.org/gmane.comp.gnu.libtool.patches/2891>

Clearly my opinion differs from Gary's in this regard, and I expect that my opinion will be shared by all existing libltdl users (except for perhaps Gary). There is a point where the cost outweighs the merits. Libltdl has gone from a directory containing only two source files and a trivial build to a complicated build containing multiple directories, many source files, and two libraries, one of which doesn't provide any user APIs.

This weekend I have been working on updating GraphicsMagick to use the 2.0 libltdl. It has been slow-going. The first test build used the installed libltdl (which it should have) but all the C++ tests failed so I will have to look into that.

Bob
======================================
Bob Friesenhahn
address@hidden
http://www.simplesystems.org/users/bfriesen




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