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[libcvd-members] libcvd/cvd_src/Win32 glwindow.cpp


From: Gerhard Reitmayr
Subject: [libcvd-members] libcvd/cvd_src/Win32 glwindow.cpp
Date: Tue, 06 Oct 2009 16:28:24 +0000

CVSROOT:        /cvsroot/libcvd
Module name:    libcvd
Changes by:     Gerhard Reitmayr <gerhard>      09/10/06 16:28:24

Modified files:
        cvd_src/Win32  : glwindow.cpp 

Log message:
        stencil buffer in glwindow also in Win32

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/libcvd/cvd_src/Win32/glwindow.cpp?cvsroot=libcvd&r1=1.6&r2=1.7

Patches:
Index: glwindow.cpp
===================================================================
RCS file: /cvsroot/libcvd/libcvd/cvd_src/Win32/glwindow.cpp,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -b -r1.6 -r1.7
--- glwindow.cpp        7 Aug 2009 13:19:41 -0000       1.6
+++ glwindow.cpp        6 Oct 2009 16:28:23 -0000       1.7
@@ -154,8 +154,8 @@
                0,                                                              
                        // Shift Bit Ignored
                0,                                                              
                        // No Accumulation Buffer
                0, 0, 0, 0,                                                     
                // Accumulation Bits Ignored
-               32,                                                             
                        // 16Bit Z-Buffer (Depth Buffer)  
-               0,                                                              
                        // No Stencil Buffer
+               32,                                                             
                        // 32Bit Z-Buffer (Depth Buffer)  
+               8,                                                              
                        // 8bit Stencil Buffer
                0,                                                              
                        // No Auxiliary Buffer
                PFD_MAIN_PLANE,                                                 
        // Main Drawing Layer
                0,                                                              
                        // Reserved




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