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[Ipfc-developer] rebuttal


From: Dolores Alvarez
Subject: [Ipfc-developer] rebuttal
Date: Sun, 1 Oct 2006 21:19:16 +0300
User-agent: Thunderbird 1.5.0.7 (Windows/20060909)


Someone might look at MySpace and CraigsList and their success with the early adopter market and assume that putting out a less "designed" product first is a good right step. They make things that are difficult seem easy, and things that are overwhelming seem fluid, and they create structures for cohesive, enjoyable, and even poetic experiences of use. If I could get half the things I want to get working to work, I would be a successful designer.
It tells users what they are seeing, how it works, and why they should care. Part of this adaptation is a shift towards Designer as generalist, or one who can provide value regardless of the medium in which they are required to work.
Some might even argue what you see on MySpace profiles is art.
The world never needed the iPod until Apple created it. For example, when my wife worked for the Williams Sonoma Co.
These designers are invaluable during the early stages of product ideation.
And similarly "If I could communicate to others how to get the things they want working, I would be a successful designer.
Dell's recent acquisition of AlienWare speaks to their need to offer consumers something beyond low costs. Functionality is the reason for design, the reason why design is design and art is art. This leaves very little time and money for distinguishing design. Every aspect of their communication with customers needs to reflect that. The first cars were essentially boxes, as manufacturing caught up- you saw a lot more styling.
These designers are invaluable during the early stages of product ideation. From my experience, these three considerations are always at the heart of "design as communication" regardless of where a product is in its lifecycle.
Design, on the other hand, is also the manipulation of a specific medium but for the purpose of communication not self-_expression_. Design, on the other hand, is also the manipulation of a specific medium but for the purpose of communication not self-_expression_.
But great visual design can't hurt when you are trying to charge one hundred dollars for a cutting board!
Pick the lowest rate!
giving people tools to communicate.
Dell's recent acquisition of AlienWare speaks to their need to offer consumers something beyond low costs. When new chips come out, both brands' machines simply get a little bit faster. " communicates utility. When you say "functionality is the reason for the design" I know what you mean but there's an important distinction you are glossing over.
Individuals participating in collaborative inquiry and creation need the individual reflective time depicted by Rodin's sculpture.
When these products emerged, the focus of the conversation with consumers was on "What is this?
This dialogue is usually found in the world of behavior, and deals with issues such as experience, time, complexity and emotion.
Now, look how many of us could not live without it.
As we mentioned, the needs of users for any given product type change over time.


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