On 06/09/2011 11:05 AM, Gwenael Casaccio wrote:
I think that's the right way but I want your opinion on the changes.
I plan to fix the multiple worlds support by :
- fix the world swapping crash :)
- see the impact on the vm (semaphore/events/...)
- introducing a model for the worlds
- the scheduling could be time shared for the worlds (Paolo what do
you think)?
Why not parallel? M worlds == M threads, with inter-world
synchronization primitives. Windows events look like a feasible model to
use for synchronization primitives where you can wait for either any or
all of N events to become signaled. Or Erlang-like channels too.
How do you plan to move objects across worlds?
Paolo