help-octave
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

thnking about an Octave Game Engine...


From: James Moliere
Subject: thnking about an Octave Game Engine...
Date: Sun, 8 Feb 2009 08:33:52 -0800

Hello,

I’ve been thinking about an Octave game engine where it’s primarily written in C++ and uses an Octave interpreter.  The C++ aspect of the game would have threads represent events and display so when mouse/key clicks are captured, events can be redirected to Octave methods.

 

To me, Octave seems to be THE best tool for a 3D game engine and/or simulation engine just because of the vast numbers of graduates in Physics/Math/Engineering are by far more likely to understand Octave than any other computer language on the market today.

 

I can’t say that I will write such a program but I really would like some of the game-engine features that exist in 3D games.  I will very likely create the features I need.

 

Here’s my observation

Pros:

Many graduates will have the ability to develop it as well as very likely to have advanced features early in development

Octave is the most natural development language for 3D algorithms.

 

Cons:

ONLY single threaded Octave engine – synchronization could be a huge problem.

No 3D-Primitives or 3D model support

Lots of development is needed.

                Octave is not object oriented so it won’t be a good simulation language.

                Octave may be too slow.

 

If anyone can shoot down my observations or add to the list above, I’d appreciate it.

 

James

 

 


reply via email to

[Prev in Thread] Current Thread [Next in Thread]