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[Help-liquidwar6] Re: Questions about graphic


From: Kasper Hviid
Subject: [Help-liquidwar6] Re: Questions about graphic
Date: Tue, 8 Aug 2006 12:21:34 +0200

The logical 356 x 508 has an aspect ratio of about 2.8 x 4. This is a
bit smaller than the standard 3 x 4 aspect ratio for the screen. This
would be good if the standard game should have the HUD at the top or
the bottom of the screen. But is the size and aspect ratio of the
logical 356 x 508 something that has been carefully thought through,
or is it just "for the moment"?
What I'm after with all this, is what size and proportions the level
graphic should have. I know the proportions will change after the
players HUD settings, but I want to create graphic so it have the
right proportions with the standard HUD settings.

I'm not sure how the themes works. If I create a texture.png, how will
it be affected by the theme?

I think a nice feature (In non-network games) is to be able to let the
356 x 508 be replaced with the current screen size, so 1 logical px =
1 px.

I have an idea, which was originally intended for a minigolf game: Let
it be possible to define properties for certain colors in map.png,
with a config.txt file:

COLOR = #00FF01
 RESISTANCE = 12
 WALL = FALSE
 WARRIOROPACITY = 50

COLOR = #000000
 WALL = TRUE
 GRAVITY = 20




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