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From: | Benja Fallenstein |
Subject: | Re: [Gzz] OrthoCoordsys??? |
Date: | Thu, 22 Aug 2002 13:33:55 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3 |
Tuomas Lukka wrote:
I now have made the OpenGL client boot but making it look right is difficult: the new class OrthoCoordsys, which is undocumented (neither the overall design nor javadocs)is on the vob path and used by the VobVanishingClient indirectly.
I don't understand. What do you mean by "used indirectly?"OrthoCoordsys simply stores the coordinates of all coord systems in arrays. Before, OrthoCoorder stored them in CS objects, which made for a greater garbage collector load. But AFAIK, all there is now could be implemented through the CS object approach.
Benja: could you figure out what's the quickest way to implement the similar stuff for OpenGL or alternatively, get rid of it?
What is the problem? Doesn't the GL stuff have a way to store coordinates already?
I'll do the implementation once you document and explain. Note that the resulting code needs to be FAST: if it isn't fast enough, we need to scrap this approach.
I don't see how something that makes storage in the AWT vob system faster could influence the speed of OpenGL at all, much less make it slower.
- Benja
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