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[bug#29392] [PATCH 07/11] gnu: godot: Use scons-build-system.


From: Arun Isaac
Subject: [bug#29392] [PATCH 07/11] gnu: godot: Use scons-build-system.
Date: Wed, 22 Nov 2017 15:05:03 +0530

* gnu/packages/game-development.scm (godot): Switch to scons-build-system.
---
 gnu/packages/game-development.scm | 44 +++++++++++++++++----------------------
 1 file changed, 19 insertions(+), 25 deletions(-)

diff --git a/gnu/packages/game-development.scm 
b/gnu/packages/game-development.scm
index be241cbd3..a98b40c49 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -37,6 +37,7 @@
   #:use-module (guix build-system cmake)
   #:use-module (guix build-system gnu)
   #:use-module (guix build-system python)
+  #:use-module (guix build-system scons)
   #:use-module (gnu packages)
   #:use-module (gnu packages autotools)
   #:use-module (gnu packages boost)
@@ -1063,12 +1064,25 @@ games.")
               (file-name (string-append name "-" version))
               (sha256
                (base32 
"1mz89nafc1m7srbqvy7iagxrxmqvf5hbqi7i0lwaapkx6q0kpkq7"))))
-    (build-system gnu-build-system)
+    (build-system scons-build-system)
     (arguments
-     `(#:tests? #f ; There are no tests
+     `(#:scons-flags (list "platform=x11"
+                           ;; Avoid using many of the bundled libs.
+                           ;; Note: These options can be found in the 
SConstruct file.
+                           "builtin_freetype=no"
+                           "builtin_glew=no"
+                           "builtin_libmpdec=no"
+                           "builtin_libogg=no"
+                           "builtin_libpng=no"
+                           "builtin_libtheora=no"
+                           "builtin_libvorbis=no"
+                           "builtin_libwebp=no"
+                           "builtin_openssl=no"
+                           "builtin_opus=no"
+                           "builtin_zlib=no")
+       #:tests? #f ; There are no tests
        #:phases
        (modify-phases %standard-phases
-         (delete 'configure)
          (add-after 'unpack 'scons-use-env
            (lambda _
              ;; Scons does not use the environment variables by default,
@@ -1079,24 +1093,6 @@ games.")
                  "env_base = Environment(tools=custom_tools)\n"
                  "env_base = Environment(ENV=os.environ)")))
              #t))
-         (replace 'build
-           (lambda _
-             (zero? (system*
-                     "scons"
-                     "platform=x11"
-                     ;; Avoid using many of the bundled libs.
-                     ;; Note: These options can be found in the SConstruct 
file.
-                     "builtin_freetype=no"
-                     "builtin_glew=no"
-                     "builtin_libmpdec=no"
-                     "builtin_libogg=no"
-                     "builtin_libpng=no"
-                     "builtin_libtheora=no"
-                     "builtin_libvorbis=no"
-                     "builtin_libwebp=no"
-                     "builtin_openssl=no"
-                     "builtin_opus=no"
-                     "builtin_zlib=no"))))
          (replace 'install
            (lambda* (#:key outputs #:allow-other-keys)
              (let* ((out (assoc-ref outputs "out"))
@@ -1128,8 +1124,7 @@ games.")
                            Type=Application~%"
                            out)))
                #t))))))
-    (native-inputs `(("pkg-config" ,pkg-config)
-                     ("scons" ,scons)))
+    (native-inputs `(("pkg-config" ,pkg-config)))
     (inputs `(("alsa-lib" ,alsa-lib)
               ("freetype" ,freetype)
               ("glew" ,glew)
@@ -1144,8 +1139,7 @@ games.")
               ("mesa" ,mesa)
               ("openssl" ,openssl)
               ("opusfile" ,opusfile)
-              ("pulseaudio" ,pulseaudio)
-              ("python2" ,python-2)))
+              ("pulseaudio" ,pulseaudio)))
     (home-page "https://godotengine.org/";)
     (synopsis "Advanced 2D and 3D game engine")
     (description
-- 
2.15.0






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