[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: ScummVM
From: |
Christopher Lemmer Webber |
Subject: |
Re: ScummVM |
Date: |
Sat, 03 Mar 2018 13:00:12 -0600 |
User-agent: |
mu4e 0.9.18; emacs 25.3.1 |
ng0 writes:
> ng0 transcribed 3.2K bytes:
>> Hi,
>>
>> I haven't checked the source code repo yet for licenses included except the
>> obvious stated ones.
>> Last week I wrote on IRC that it contains proprietary engines (or something
>> along this lines).
>> Memory served me wrong, there's only stable and unstable engines. This is
>> from my current build log.
>> Now, last time I started scummvm was maybe over 10 years ago so I don't know
>> if anything of this
>> requires the original disks etc and if that is okay by GFSDGL. I have some
>> backups of my original
>> floppies, so I'll test ScummVM later today and see what works and how it
>> works (I didn't read their
>> Manual or website so far). Or if it works at all. At least it build without
>> issues now.
>
> Update: I tried "Day of the Tentacle" and "Mystery House", both worked.
> I'll give one of my Indiana Jonesand Monkey Island games a try tonight.
Beneath a Steel Sky is a cyberpunk ScummVM game:
https://en.wikipedia.org/wiki/Beneath_a_steel_sky
And it's distributed in Debian... I think it's even in Debian main?
http://metadata.ftp-master.debian.org/changelogs/main/b/beneath-a-steel-sky/beneath-a-steel-sky_0.0372-6_copyright
- ScummVM, ng0, 2018/03/02
- Re: ScummVM, ng0, 2018/03/02
- Re: ScummVM,
Christopher Lemmer Webber <=