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Re: [PATCH] Add libdispatch


From: ng0
Subject: Re: [PATCH] Add libdispatch
Date: Sat, 29 Oct 2016 07:22:57 +0000

Ricardo Wurmus <address@hidden> writes:

> ng0 <address@hidden> writes:
>
>> libdispatch:
>> I think that the compiler can only find libblocks-runtime on a bsd system 
>> and that the port can not run tests.
>> This is my theory, I must put it to practice, the new 
>> nvidia-texture-tools(?) required libdispatch which is why I packaged this.
>> This was before the current version got released, I assume it's still 
>> required.
>>
>> [PATCH 1/4] gnu: Add libkque.
>> [PATCH 2/4] gnu: Add libpthread_workqueue.
>> [PATCH 3/4] gnu: Add libblocks-runtime.
>> [PATCH 4/4] gnu: Add libdispatch.
>
> I don’t know what this means.  If this isn’t actually working on a GNU
> system I’d like to suggest to wait until you can confirm that it does.
> If you need “nvidia-texture-tools” and that requires libdispatch then
> please test that it does in fact work.
>
> If you have no need for libdispatch and it seems that it’s not working
> I’d rather not have it in Guix.
>
> ~~ Ricardo
>
>

Okay, I will add nvidia-texture-tools to the patches. Disregard
the patches for now.
nvidia-texture-tools was bundled with recent versions of
0ad. That was before the new version of nvt was released, so
maybe they will unbundle it now and there's no need for this at
least for 0ad. But as far as I remember some other graphical
application (maybe pixar's USD?) needed this.

I will work on a proof that it works.



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