[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: guile-sdl2: What do you use instead of rectangles
From: |
Thompson, David |
Subject: |
Re: guile-sdl2: What do you use instead of rectangles |
Date: |
Fri, 9 Nov 2018 10:40:41 -0500 |
Hey sirgazil!
On Fri, Nov 9, 2018 at 10:10 AM sirgazil <address@hidden> wrote:
>
> Hi,
>
> I'm reading a book about game development with SDL, and they use source
> and destination rectangles for many things (using sprite sheets, tile
> maps, etc.). It seems that there is no equivalent module to "SDL_rect.h"
> in guile-sdl2. What do you use instead of rectangles?
Ah, yes. The reason why the functions declared in SDL_rect.h haven't
been wrapped in guile-sdl2 is because I use OpenGL for all rendering
and haven't needed them. I only use SDL2 for input device and window
management. Saves me a lot of work in that regard!
I would gladly accept a patch that wrapped the SDL_rect API. :)
Hope this helps,
- Dave