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Re: [ANN] Chickadee 0.3.0 released
From: |
宋文武 |
Subject: |
Re: [ANN] Chickadee 0.3.0 released |
Date: |
Wed, 03 Oct 2018 22:14:13 +0800 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/26.1 (gnu/linux) |
"Thompson, David" <address@hidden> writes:
> Hello Guilers,
>
> I'm happy to announce that Chickadee 0.3.0 has been released! It has
> been more than a year and a half since the last release so I figured
> it was about time!
Nifty!
>
> Chickadee is a game development toolkit for Guile that is built on top
> of SDL2 and OpenGL. Chickadee aims to provide all the features that
> parenthetically inclined game developers need to make 2D (and
> eventually 3D) games in Scheme. Chickadee is *not* a game engine,
> however!
>
> The following features are supported:
>
> - Generic fixed timestep game loop
> - Plug in any input/output system!
Cool! I'd try to integrate Chickadee with libretro :-)
>
> [...]
>
> tarball: https://files.dthompson.us/chickadee/chickadee-0.3.0.tar.gz
>
> signature: https://files.dthompson.us/chickadee/chickadee-0.3.0.tar.gz.asc
>
> homepage: https://dthompson.us/projects/chickadee.html
Um, it seems that your web pages has not updated for the 0.3.0 release,
the “simple example” is not working and “reference manual” is still at
0.2.0, etc.
>
> Bug reports, bug fixes, feature requests, and patches are welcomed.
>
> Happy hacking!
I just updated the ‘guile-chickadee’ guix package, and thank you for
this new release!