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Re: Module name == dir hierarchy seems to make devel awkward...


From: Carl R. Witty
Subject: Re: Module name == dir hierarchy seems to make devel awkward...
Date: 27 Mar 2001 10:30:54 -0800

Martin Grabmueller <address@hidden> writes:

> > From: Rob Browning <address@hidden>
> > Date: 22 Mar 2001 17:14:43 -0600
> > 
> > With the current module system, it seems like in my development
> > directory for guile-opengl, if I wanted to work without having to do a
> > "make install" every time I made a change, I'd have to have a mostly
> > empty deep subtree for all my files.  i.e. my project's directories
> > would have to look something like this:
> > 
> >   guile-opengl/INSTALL
> >   guile-opengl/README
> >   guile-opengl/Makefile.am
> >   ...
> >   guile-opengl/graphical/3-d/fancy/opengl.scm
> >   guile-opengl/graphical/3-d/fancy/opengl/low-level.scm
> >   ...
> 
> This is exactly what pissed me off when writing Java code for my last
> employer...  My tab key really suffered from repeatedly opening files
> in different Java packages in Emacs...

This can be "fixed" with lots of symlinks...

fgl/INSTALL -> ../guile-opengl/INSTALL
fgl/README -> ../guile-opengl/README
...
fgl/low-level.scm -> ../guile-opengl/graphical/3-d/fancy/opengl/low-level.scm

(where "fgl" is short for "flat guile-opengl").

Carl Witty



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