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Re: [gomd-devel] 3dmosmon Beta, Round 2


From: Matthias Rechenburg
Subject: Re: [gomd-devel] 3dmosmon Beta, Round 2
Date: Sun, 26 Oct 2003 09:19:31 +0100
User-agent: KMail/1.4.3

Hey Johnny,

On Sonntag 26 Oktober 2003 05:48, Johnny Cache wrote:
> Thanks Matt, Ill have to dig a little deeper into it later
> but i noticed that the MaterialName for the bars was "BaseWhite"
> Were the bars renderd as  white blocks or did they have the typica
> textures on them? Also While i hvae mmade every effort to maintain
> backward compatability with mosstatd, it seems like i havent and i really
> ddont know why. I've only made minor changes to the timeout values and
> debugging errors but it seems to affect things. Unfortuntaely im out of
> town and havent up'd the latest version to hick yet (doh!)
>
> Thanks for the help, ill have to start pokin at that. Im currently
> fighting with autotools to see why it is linking in lots of unneceasry
> libraries. After that i think i can make a reasonable release.
>
> Thanks for the help
> -jc

welcome + take your time,

Matt

>
>  On Fri, 24 Oct
>
> 2003, Matthias Rechenburg wrote:
> > Hey Johnny, Matt here ;)
> >
> > just want to know some more test results.
> > i recompiled the 3dmosmon now (after ogre+ode+..+..+ ;))
> > and try to connect it to one of my running mosstatd daemons
> > in one of my clusters here and i was able to see a "part" of
> > the main picture now ;P
> > .. anyways it still give me some problems which may be caused
> > by a diffrent mosstatd or my graphic-card setup.
> > It segfaults on my system and i attached some error logs.
> > Notice the funny node-number for the second node
> >   -> node80486 or something like that ;))
> >
> > btw: the old 3dmosmon works on this system.
> >
> > If you need any more debugging informations please let
> > me know. I have now a relative static test setup for the
> > 3dmosmon here and it should be more easier for me to
> > test new version yet.
> >
> > have a nice weekend,
> >
> > Matt
> >
> > On Dienstag 21 Oktober 2003 03:42, Johnny Cache wrote:
> > > Okay guys, heres attempt #2 and producing a working 3dmosmon beta
> > > Theres two different techniques now:
> > >
> > > The binary package: Same as the lsat time except it hsa the req'd lib i
> > > forgot
> > > http://www.hick.org/~johnycsh/3dmosmon/3dmosmon-bin.tar.gz
> > >
> > > The source package: This is the source code for 3dmosmon and ODE (the
> > > physics library) but still includes the OGRE libraries precompiled.
> > >
> > > http://www.hick.org/~johnycsh/3dmosmon/3dmosmon-1.9.3.tar.gz
> > >
> > > Neither of these packages contain the necessary theme data, that can
> > > be downloaded as always at
> > > http://www.hick.org/~johnycsh/3dmosmon/media-themes.tar.gz
> > >
> > > Please try out either/both and let me know how it goes. Im a bit
> > > concerned about the LD_PRELOAD stuff in the 3dmosmon script in the
> > > binary version. it didnt seem to work at all on a friends box and he
> > > had to edit /etc/ld.so.conf . Please let me know if the same thing
> > > happens to you guys
> > >
> > >
> > >
> > > _______________________________________________
> > > gomd-devel mailing list
> > > address@hidden
> > > http://mail.nongnu.org/mailman/listinfo/gomd-devel
> >
> > --
> > E-mail      :  address@hidden
> > www : http://www.openmosixview.com
> > an openMosix-cluster management GUI
> >
> > If debugging is the process of removing bugs, then
> > programming must be the process of putting them in.

-- 
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