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[gnugo-devel] Superko and suicide


From: Gunnar Farnebäck
Subject: [gnugo-devel] Superko and suicide
Date: Sun, 30 Apr 2006 21:09:49 +0200
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI)

Prompted by the use of New Zealand rules in the Computer Olympiad I
have at long last implemented superko detection and working suicide
options. See tickets #132 and #134 at http://trac.gnugo.org/gnugo for
more information and the patch.

After the patch there are four different ko rule options

  --simple-ko, only forbid immediate recapture of a normal ko (default),
  --no-ko, allow any kind of board repetition,
  --positional-superko, forbid repetition of a previous position,
  --situational-superko, forbid repetition of a previous position with
    the same player to move, 

and three different suicide options

  --forbid-suicide, all suicide moves forbidden (default),
  --allow-suicide, allow suicide but not of single stones,
  --allow-all-suicide, allow all suicide moves.

GNU Go itself still won't generate suicide moves, neither will it
recapture a simple ko with --no-ko. It may play superko repetitions
when such rules are not used, however.

Summary of changes:
- new static functions really_do_trymove() and is_superko_violation()
  in board.c 
- store board hashes in the move history
- is_legal() does no longer depend on allow_suicide
- new function is_allowed_move() to determine legality with respect to
  current suicide and ko rules 
- new global variables suicide_rule and ko_rule
- replace illegal moves with passes near the end of do_genmove()
- reevaluate_ko_threats() revised
- look for ko threats also if best move is a superko violation,
  assuming superko rules are used 
- new suicide options --forbid-suicide (default) and
  --allow-all-suicide, in addition to the earlier --allow-suicide
- new ko rule options --simple-ko (default), --no-ko,
  positional-superko, and --situational-superko
- use is_allowed_move() instead of is_legal() in play_gtp.c,
  play_ascii.c, and play_solo.c 

/Gunnar




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