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Re: [gnugo-devel] Go Diagram Generation Questions
From: |
Ricardo SIGNES |
Subject: |
Re: [gnugo-devel] Go Diagram Generation Questions |
Date: |
Fri, 14 Dec 2001 12:02:42 -0500 |
User-agent: |
Mutt/1.3.24i |
On Fri, Dec 14, 2001 at 05:30:44PM +0100, Gunnar Farneback wrote:
> Ricardo wrote:
> > I'm working on a Go class to generate diagrams of boards, mostly for use in
> > a
> > tutorial I'd like to write. I want to make the class generically useful,
> > though, so I have a few questions that might help me achieve that goal:
>
> This mailing list is for discussions about the development of GNU Go,
> a free go playing program, so your question is quite off-topic. I
> recommend you try your luck at the news group rec.games.go.
Indeed. I have, and will, refrain from further off-topic-ness here. I just
imagined there would be an answer, and some sympathy, here. ;)
>
> > * Is there a way to compute star point locations? At the moment, I am
> > storing them for given 'common' sizes (9,11,13,17,19)
> This question does actually have an on-topic answer. GNU Go uses the
> algorithm implemented in the function is_hoshi_point() in the file
> engine/showbord.c, which you e.g. can find at this URL:
Naturally, I use GNU Go to play go, myself. A previous respondant pointed me
to engine/genmove.c -- which makes me now notice that you have two pieces of
code to generate hoshi.
engine/showboard.c ; is_hoshi_point()
engine/genmove.c ; placehand()
I realize that they're slightly different, but I imagine that they could be
normalized more. As for the direct benefits of this normalization, I imagine
they'd be minimal.
Take that semi-pathetic idea as my thanks for your actually-helpful help.
Thanks!
--
rjbs
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