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[Gnash-dev] matrix transformations
From: |
Bastiaan Jacques |
Subject: |
[Gnash-dev] matrix transformations |
Date: |
Sun, 4 Nov 2007 21:42:40 +0100 (CET) |
Hi Udo,
I noticed that, unlike the other renderers, the Agg renderer applies
matrix transforms to paths:
apply_matrix_to_path(def->get_paths(), paths, mat);
while other renderers generally set `mat' as the current translation
matrix and let the underlying library (cairo, opengl) worry about the
actual transformations.
So I'm wondering why the Agg implementation goes by that route; can you
shed some light on that design choice?
Thanks!
Bastiaan
- [Gnash-dev] matrix transformations,
Bastiaan Jacques <=
- Re: [Gnash-dev] matrix transformations, Udo Giacomozzi, 2007/11/04
- Re: [Gnash-dev] matrix transformations, Bastiaan Jacques, 2007/11/04
- Re: [Gnash-dev] matrix transformations, Bastiaan Jacques, 2007/11/04
- Re: [Gnash-dev] matrix transformations, Bastiaan Jacques, 2007/11/04
- Re[2]: [Gnash-dev] matrix transformations, Udo Giacomozzi, 2007/11/05
- Re[2]: [Gnash-dev] matrix transformations, Bastiaan Jacques, 2007/11/05
- Re[3]: [Gnash-dev] matrix transformations, Udo Giacomozzi, 2007/11/05