gnash-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] a question


From: strk
Subject: Re: [Gnash-dev] a question
Date: Tue, 19 Dec 2006 19:02:47 +0100

Short answer: it doesn't know, and indeed it's broken.
There is a concept of "reverse" execution, but of course
only works with tags, and not with actions.
--strk;

On Tue, Dec 19, 2006 at 09:55:32AM +0800, Rake Xue wrote:
> Hi,
> I've read the source of Gnash, but can't find the answer to a question.
> And the question is that,
> when the player goes back to a specific frame(use
> gotoAndPlay,gotoAndStop, etc), then how does it decide to remove which
> character and load which character? Cuz. the player has loaded a lot
> characters by placeobject tag (generate by flash compiler) and
> actionscript(as duplicateMovieClip(),attachMovie(),
> createEmptyMovieClip(),etc), then goes back to a previous frame, how to
> deal with these exist characters and how to place new characters, and if
> remove the exist Sprite characters and they just have unload clipevent,
> what's the sequence that the action codes will run by?
> 
> Thanks a lot.
> 
> RakeXue
> 
> 
> 
> _______________________________________________
> Gnash-dev mailing list
> address@hidden
> http://lists.gnu.org/mailman/listinfo/gnash-dev

-- 

 /"\    ASCII Ribbon Campaign
 \ /    Respect for low technology.
  X     Keep e-mail messages readable by any computer system.
 / \    Keep it ASCII. 





reply via email to

[Prev in Thread] Current Thread [Next in Thread]