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Re: [Gnash-dev] Trying to make key-events work again.
From: |
strk |
Subject: |
Re: [Gnash-dev] Trying to make key-events work again. |
Date: |
Thu, 10 Aug 2006 12:16:31 +0200 |
On Tue, Aug 08, 2006 at 06:39:51PM +0200, annonygmouse wrote:
> I'm trying to get the key-events to work again (they don't currently
> work for me).
> I've seen that the "main" loop it's controlled by the delay callback
> to show the frames. And that "pause" is called, but has no effect.
> I'm not sure what's the good way to control movie flow.
>
> I mean: where should get_play_state be looked?
> - Inside the "advance_movie"?
> - Outside and it disables the delay callback?
I've been thinking that we might make the GUI pause have nothing to do
with the sprite's play_state.
This way we can disable the delay callback but still call
the load_next_frame_chunk() routine.
What I'm sure about is that current implementation is broken
(we should probably not mess with the play state from outside).
Play elvis.swf to see the problem.
--strk;
> - Any other idea?
>
> BTW: What's the difference between "pause" and "stop"?
>
> Kind regards
> SebastiĆ
>
>
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> Gnash-dev mailing list
> address@hidden
> http://lists.gnu.org/mailman/listinfo/gnash-dev
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