gnash-commit
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gnash-commit] gnash ChangeLog backend/sound_handler_sdl.cpp


From: Markus Gothe
Subject: [Gnash-commit] gnash ChangeLog backend/sound_handler_sdl.cpp
Date: Wed, 05 Sep 2007 01:41:25 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Markus Gothe <nihilus>  07/09/05 01:41:25

Modified files:
        .              : ChangeLog 
        backend        : sound_handler_sdl.cpp 

Log message:
        Fixed conflict with namespaces from boost/cstdint.hpp.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&r1=1.4223&r2=1.4224
http://cvs.savannah.gnu.org/viewcvs/gnash/backend/sound_handler_sdl.cpp?cvsroot=gnash&r1=1.82&r2=1.83

Patches:
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.4223
retrieving revision 1.4224
diff -u -b -r1.4223 -r1.4224
--- ChangeLog   5 Sep 2007 00:19:44 -0000       1.4223
+++ ChangeLog   5 Sep 2007 01:41:24 -0000       1.4224
@@ -1,6 +1,9 @@
 2007-09-05 Markus Gothe <address@hidden>
 
        * server/asobj/MovieClipLoader.cpp: iterator -> const_iterator.
+       * libbase/timer.cpp: Added commentary.
+       * backend/sound_handler_sdl.cpp: Fixed conflict with namespaces from
+        booost/cstdint.hpp.
 
 2007-09-04 Sandro Santilli <address@hidden>
 

Index: backend/sound_handler_sdl.cpp
===================================================================
RCS file: /sources/gnash/gnash/backend/sound_handler_sdl.cpp,v
retrieving revision 1.82
retrieving revision 1.83
diff -u -b -r1.82 -r1.83
--- backend/sound_handler_sdl.cpp       14 Aug 2007 09:29:12 -0000      1.82
+++ backend/sound_handler_sdl.cpp       5 Sep 2007 01:41:25 -0000       1.83
@@ -18,7 +18,7 @@
 // Based on sound_handler_sdl.cpp by Thatcher Ulrich http://tulrich.com 2003
 // which has been donated to the Public Domain.
 
-// $Id: sound_handler_sdl.cpp,v 1.82 2007/08/14 09:29:12 tgc Exp $
+// $Id: sound_handler_sdl.cpp,v 1.83 2007/09/05 01:41:25 nihilus Exp $
 
 #ifdef HAVE_CONFIG_H
 #include "config.h"
@@ -32,8 +32,6 @@
 #include <vector>
 #include <SDL.h>
 
-using namespace boost;
-
 namespace gnash {
 
 SDL_sound_handler::SDL_sound_handler()
@@ -83,7 +81,7 @@
        int16_t*        adjusted_data = 0;
        int     adjusted_size = 0;
 
-        mutex::scoped_lock lock(_mutex);
+        boost::mutex::scoped_lock lock(_mutex);
 
        switch (sounddata->soundinfo->getFormat())
        {
@@ -148,7 +146,7 @@
 long   SDL_sound_handler::fill_stream_data(void* data, unsigned int 
data_bytes, unsigned int sample_count, int handle_id)
 {
 
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
        // @@ does a negative handle_id have any meaning ?
        //    should we change it to unsigned instead ?
        if (handle_id < 0 || (unsigned int) handle_id+1 > m_sound_data.size()) {
@@ -228,7 +226,7 @@
 void   SDL_sound_handler::play_sound(int sound_handle, int loop_count, int 
offset, long start_position, const std::vector<sound_envelope>* envelopes)
 // Play the index'd sample.
 {
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        // Check if the sound exists, or if audio is muted
        if (sound_handle < 0 || static_cast<unsigned int>(sound_handle) >= 
m_sound_data.size() || muted)
@@ -340,7 +338,7 @@
 
 void   SDL_sound_handler::stop_sound(int sound_handle)
 {
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        // Check if the sound exists.
        if (sound_handle < 0 || (unsigned int) sound_handle >= 
m_sound_data.size())
@@ -382,7 +380,7 @@
 // this gets called when it's done with a sample.
 void   SDL_sound_handler::delete_sound(int sound_handle)
 {
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        if (sound_handle >= 0 && static_cast<unsigned int>(sound_handle) < 
m_sound_data.size())
        {
@@ -397,7 +395,7 @@
 // for what sounds is associated with what SWF.
 void   SDL_sound_handler::stop_all_sounds()
 {
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        int32_t num_sounds = (int32_t) m_sound_data.size()-1;
        for (int32_t j = num_sounds; j > -1; j--) {//Optimized
@@ -435,7 +433,7 @@
 //     where 0 is off and 100 is full volume. The default setting is 100.
 int    SDL_sound_handler::get_volume(int sound_handle) {
 
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        int ret;
        // Check if the sound exists.
@@ -453,7 +451,7 @@
 //     100 is full volume and 0 is no volume. The default setting is 100.
 void   SDL_sound_handler::set_volume(int sound_handle, int volume) {
 
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        // Check if the sound exists.
        if (sound_handle < 0 || static_cast<unsigned int>(sound_handle) >= 
m_sound_data.size())
@@ -470,7 +468,7 @@
        
 SoundInfo* SDL_sound_handler::get_sound_info(int sound_handle) {
 
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        // Check if the sound exists.
        if (sound_handle >= 0 && static_cast<unsigned int>(sound_handle) < 
m_sound_data.size())
@@ -500,7 +498,7 @@
 
 void   SDL_sound_handler::attach_aux_streamer(aux_streamer_ptr ptr, void* 
owner)
 {
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
        assert(owner);
        assert(ptr);
 
@@ -527,7 +525,7 @@
 
 void   SDL_sound_handler::detach_aux_streamer(void* owner)
 {
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
        aux_streamer_ptr p;     
        if (m_aux_streamer.get(owner, &p))
        {
@@ -539,7 +537,7 @@
 
 unsigned int SDL_sound_handler::get_duration(int sound_handle)
 {
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        // Check if the sound exists.
        if (sound_handle < 0 || (unsigned int) sound_handle >= 
m_sound_data.size())
@@ -566,7 +564,7 @@
 
 unsigned int SDL_sound_handler::get_position(int sound_handle)
 {
-       mutex::scoped_lock lock(_mutex);
+       boost::mutex::scoped_lock lock(_mutex);
 
        // Check if the sound exists.
        if (sound_handle < 0 || (unsigned int) sound_handle >= 
m_sound_data.size())
@@ -736,7 +734,7 @@
                return;
        }
 
-       mutex::scoped_lock lock(handler->_mutex);
+       boost::mutex::scoped_lock lock(handler->_mutex);
 
        // Mixed sounddata buffer
        Uint8* buffer = stream;




reply via email to

[Prev in Thread] Current Thread [Next in Thread]