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Re: Re[6]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp


From: strk
Subject: Re: Re[6]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp
Date: Mon, 9 Jul 2007 03:36:35 +0200

On Sun, Jul 08, 2007 at 02:12:46PM +0100, Martin Guy wrote:

> Does anything depend on every single frame actually being rendered to
> the screen, or is it possible to perform two frames of object motion
> and then render the changes?

I'm afraid invalidated bounds might have a problem with skipping multiple
frames, but I'm not really sure.
Trying it out should be simple. See gui/gui.cpp, it contains an hack in the 
form:

// Define this to N for only rendering 1/N frames
//#define RENDER_ONE_FRAME_EVERY 50

Check the relevant code and change the frame count with a time-based
heuristic instead. FPS should be known by the GUI.

--strk;




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