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Re: [Gnash-commit] gnash ChangeLog server/sprite_instance.cpp serv...


From: zou lunkai
Subject: Re: [Gnash-commit] gnash ChangeLog server/sprite_instance.cpp serv...
Date: Mon, 2 Apr 2007 16:44:22 +0800

execute_state_reverse()  calls  execute_state(), and then
execute_state() calls execute().  so m->add_display_object() is always
called in execute(). How can we know if add_display_object()  is
called in reverse execution or not if we don't have a another
variable?

I know that class sprite_instance is already too big...

On 4/2/07, strk <address@hidden> wrote:
On Mon, Apr 02, 2007 at 06:18:41AM +0000, Zou Lunkai wrote:
> CVSROOT:      /sources/gnash
> Module name:  gnash
> Changes by:   Zou Lunkai <zoulunkai>  07/04/02 06:18:41
>
> Modified files:
>       .              : ChangeLog
>       server         : sprite_instance.cpp sprite_instance.h
>       server/swf     : tag_loaders.cpp
>
> Log message:
>       improvement of reverse execution

Do we really need yet another sprite_instance private member for this ?
Since we're calling execute_state_reverse() when in reverse mode why
isn't that enough to know ?

--strk;


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