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Re: [Glob2-ideas] Resource Types


From: DusteD
Subject: Re: [Glob2-ideas] Resource Types
Date: Mon, 31 Mar 2008 18:06:40 +0200
User-agent: Mozilla-Thunderbird 2.0.0.9 (X11/20080110)

Kim Burgess wrote:

For example having perhaps some type of fungal growth instead of wheat, and something a little more unique than trees etc. Also, when buildings under construction and being upgraded, using a sort of organic sludge pool graphic instead of a construction site.
I agree, that would add to the gaming experience quite a bit.




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