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[glob2-devel] Map generator.
From: |
Jérôme M. Berger |
Subject: |
[glob2-devel] Map generator. |
Date: |
Mon, 14 Jun 2010 21:36:14 +0200 |
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Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.8.1.23) Gecko/20100205 Thunderbird/2.0.0.23 Mnenhy/0.7.6.666 |
Hi,
I have written a new map generator function for glob2. You can view
a couple of samples here: http://jeberger.free.fr/glob2/rough-maps.zip
While they are not as good as hand-crafted maps (of course), I
believe them to be better than the other available generators.
My code is available as a Mercurial patch queue here:
http://bitbucket.org/jmb/map-generator/
There are three patches in the queue:
- The first one fixes a bug in the current generator code: try to
make a map with no desert but a lot of fruit and you will get a map
with a lot of desert. The "fix-weights.patch" patch fixes that;
- The second one changes the way the generator chooses between
wheat and wood. There are two reasons to do that: first my code
allows the wheat and wood sliders to mean something, second the
existing code doesn't work for my new generator: wheat and wood wind
up completely mixed together. The "smooth-wood-wheat.patch" patch
uses weighted Perlin noise to choose between wood and wheat;
- And finally the third patch, "rough-map.patch", adds the new map
type.
Note that the patches were actually done over the
http://hg.globulation2.org/glob2-new repos rather than the bitbucket
one (which is slighly out of date).
Jerome
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http://jeberger.free.fr
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