|
From: | Quinn Yee Qin Teh |
Subject: | Re: [glob2-devel] Fwd: [IFIP-EC-NEWS] IEEE T-CIAIG CFP: Second Issue |
Date: | Sun, 14 Dec 2008 00:10:42 +1100 |
Hi,
In attachment, you'll find a call for paper for academic journal publication
about AI in games. I think that the AI model in globulation is of great
interest, and that we can imagine making a contribution to this journal.
Would the glob2 community support such idea by providing either direct
contributions (I am mostly thinking to Bradley, but anyone is welcome. Should
we make the paper, large enough contribution would gain co-authorship and
smaller ones entry in acknowledgements, in addition to acknowledgement of the
community as a whole).
Thank you, have a nice day,
Steph
--
http://stephane.magnenat.net
---------- Forwarded message ----------
From: "Lucas, Simon M" <address@hidden>
To: <address@hidden>
Date: Fri, 12 Dec 2008 23:38:25 -0000
Subject: [IFIP-EC-NEWS] IEEE T-CIAIG CFP: Second Issue
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Call for Papers
IEEE Transactions on Computational Intelligence and AI in Games
http://ieee-cis.org/pubs/tciaig/
Papers are invited for consideration for the second issue due to be published
in June 2009. This is an excellent opportunity to submit your work to a high-quality
journal with a thorough yet rapid review process. Currently the average time between
submission and first decision is under six weeks.
Timeline for second issue:
· Submission: Jan 15 2009
· Decision: Mar 15 2009
· Final copy: April 15 2009
Scope
The IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI in GAMES (TCIAIG), published four times a year, publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to video games, mathematical games, human-computer interactions in games, and games involving physical objects. Emphasis will also be placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It will also include using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI will be considered.
Every effort is made to ensure minimum delay from submission to publication. Authors have a key role to play in minimising the delay between initial submission and publication, largely by ensuring that manuscripts are of high quality both in terms of content and presentation. Use of a proof-reading service is highly recommended for any authors who are not native English speakers.
Publication Timeline
When the final version of a manuscript is accepted, it is immediately published electronically on IEEE Xplore and given a Digital Object Identifier (DOI), at which time it enters the queue for publication in the paper version. In line with the IEEE's policy on scholarly publishing, authors are also free to archive the PDF of the published paper on their own web-site or institutional repository.
For manuscripts that are accepted without revision it is
entirely feasible that they could be published within twelve
weeks of the initial submission.
Simon M. Lucas
Editor-in-Chief
IEEE T-CIAIG
email: address@hidden
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