I have officially been hired by Leo to work on glob2 as close to full time as I can, and for quite cheap I might add since I like Globulation 2. Despite some recent and farther back conflicts, as a hired programmer, my one and only purpose is to implement what the community desires.
I will be working between 30-40 hours per week on Globulation 2, which is a huge amount of resources for the project, and I should be able to get many features implemented. Leo has so far payed for 2 months. If people are satisfied with my work, they can donate for more.
Since I should be able to get lots accomplished with my time, feel free to send me suggestions as to features you want. When I finish implementing all the current requests, I'll contact the mailing list for more ideas. My current to-do feature list/roadmap is as stands, based on Leos requests:
- Fix networking bugs - Search and destroy major bugs - Beta 2 release
- Tabbed interface for networking, and overall better interface for large number of players - System for playing sounds implemented - task switching possible (going windowed) during game - VOIP on all platforms
- Paving Areas - Improved unit allocation system - Feature freeze and heavy testing - 1.0 Release
My personal requests are for the following features: - Pre-game alliances - Custom game using on-the-fly generated random maps
- Lots more random map styles and potentially random-map scripts - Improved Nicowar (I have several ideas) - New campaign