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[glob2-devel] Some general problems and ideas
From: |
Kyle Lutze |
Subject: |
[glob2-devel] Some general problems and ideas |
Date: |
Wed, 26 Jan 2005 09:11:59 -0800 |
Bugs:
- when a worker is getting food or wood, and you have the lines showing,
the don't always go to that spot
- the middle click thing on buildings should be once on once off, not
once on 6 times off
- ustep errors need to be corrected, or at least take those errors out
of the console logging
- if there is something in another task on the screen (behind the game)
and the game is in opengl mode, that item will flash in front. To repeat
just open up top in a console, then run glob2 on the same screen
When you do ./glob2 --version on a build from cvs, it should show the
cvs revision number
- if you put the blue stuff down over your entire base, the warriors
won't really guard it
There are some error and screenshot items at
Randomvoids.com/error(1-4) and randomvoids.com/shot(1-6).jpg
One or two of the shots are of errors, the others are just gameplay
images.
Ideas:
- possibly different types of warriors?
- the ability to select a different metaserver for lans.
- make the metaserver code actually compile
- there are some patch files on bugs.gentoo.org, just search for glob2,
and use those
- have a system for the game to either update automatically when you
connect to the metaserver and it see's you aren't running the same
version, or pop up a notice saying you're not running the latest version
and need to update before you can go online
- when a building is being upgraded that expands, put the outer area as
a red spot so workers won't go there.
I'll add more later if I can think of them
Kyle
- [glob2-devel] Some general problems and ideas,
Kyle Lutze <=