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Re: [glob2-devel] New water & clouds
From: |
Cyrille Dunant |
Subject: |
Re: [glob2-devel] New water & clouds |
Date: |
Tue, 4 Jan 2005 10:37:22 +0100 |
User-agent: |
KMail/1.7.91 |
On Tuesday 04 January 2005 07.48, Cyrille Dunant wrote:
> Le Lundi, 3 Janvier 2005 23.19, Stephane Magnenat a écrit :
> > Hello,
> >
> > Slann and me have changed the water to a new one, based on two 512x512
> > texture. I've gone through all cost sprites and added transparency to
> > them,. It was paintfull but now it's done. Perhaps now we should do
> > something like selective gaussion blur on all costal sprites, if anyone
> > want to try it will be welcome. We also added clouds.
>
> Cool. I just saw, very nice. Could the clouds move a tad faster ?
>
> And could they be white (I know I drew them white ;))
>
I just noticed: the shadows are on everything... Clever, but slightly wrong on
water. Could we imagine having a map for grass like the one for water, and
then perhaps having a set of clouds for water and a set of clouds for grass ?
You could XOR the clouds over water (the non-alpha bits...) or do subtractive
blending there (or is it additive, I can't remember which is which...)
CU
-- CFD