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Re: [Devel] Problems with bbox code and cubic bezier curves
From: |
Nathan Hurst |
Subject: |
Re: [Devel] Problems with bbox code and cubic bezier curves |
Date: |
Mon, 23 Apr 2001 22:34:01 +1000 (EST) |
On Mon, 23 Apr 2001, Toby J Sargeant wrote:
> I like your argument that the bbox calculation should be pixel correct,
> though. Maybe it would be useful to have a function for returning a
> pixel correct bounding box, in pixel units, and a glyph bounding box
> in glyph units that is ``mathematically correct''.
I can't see how subdivisions alone will give pixel correct bboxs? surely
you would need to actually run the rendering algo to compute antialiasing
values etc?
njh
- [Devel] Problems with bbox code and cubic bezier curves, Tom Kacvinsky, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, Tom Kacvinsky, 2001/04/24
- Re: [Devel] Problems with bbox code and cubic bezier curves, Werner LEMBERG, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, Nathan Hurst, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, Werner LEMBERG, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, Tom Kacvinsky, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, Toby J Sargeant, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, David Turner, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, Tom Kacvinsky, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, David Turner, 2001/04/23
- Re: [Devel] Problems with bbox code and cubic bezier curves, Tom Kacvinsky, 2001/04/23