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Re: [fluid-dev] Questions about soundfont, voice rendering, pitch shift.
From: |
Pedro Lopez-Cabanillas |
Subject: |
Re: [fluid-dev] Questions about soundfont, voice rendering, pitch shift... |
Date: |
Thu, 3 Feb 2011 19:59:30 +0100 |
User-agent: |
KMail/1.13.5 (Linux/2.6.34.7-0.7-desktop; KDE/4.4.4; i686; ; ) |
On Thursday 03 February 2011, jimmy wrote:
> I'm trying to make a soundfont from a single audio sample (somewhere between
> octave C3-C4). The sample is about 4 seconds. So it is set to the whole
> range of notes (0-127).
>
> What happens is the lower octave notes seems to lose some volume.
>
> More problematic are the upper octave notes, they sounded so short (1-2
> seconds, or less). It may sound OK for short-duration sounds like like
> piano, xylophone, but for synth strings, sawWave, squareWave, pads... It
> also sounds much less like the original sound.
For instruments with long sustain, like for instance flutes or strings, the
usual practice is to define a loop in the central part of the samples when
defining the SoundFont. This loop will be played continuously by a synth until
a note off event triggers the release part of the envelope. Some pointers that
you may find useful:
http://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope
http://www.creative.com/soundblaster/soundfont/tutorials/welcome.asp?articleid=54142&page=3
Regards,
Pedro