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[fluid-dev] Re: Urgent request for FluidSynth 1.1.1 to work on Win XP
From: |
Element Green |
Subject: |
[fluid-dev] Re: Urgent request for FluidSynth 1.1.1 to work on Win XP |
Date: |
Tue, 23 Nov 2010 10:30:15 -0800 |
This is best sent to the FluidSynth developers list, which I am CCing,
rather than to our personal addresses.
On Tue, Nov 23, 2010 at 5:35 AM, yanli lei <address@hidden> wrote:
> Hi fellow developers,
>
> I have an urgent request from Government National Education to install
> FluidSynth with a musical application develop by us. I have spent 2 week
> trying to get it to work, so I'm desperately need your help to get your
> engine to work.
>
> I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and
> DirectX SDK and were able to play MIDI files. When I tried run without any
> errors on Windows XP SP2/SP3, it doesn't produce any sounds, where did I go
> wrong? Does it mean we have to install dsound.lib and dsound.h to get it to
> work? I'm a Flash developer and not too experience in VS C++.
>
> From the command, it show exactly as in W7, even try with various SF2
> soundbank:
>
> audio.driver dsound
> audio.dsound.device default
> audio.file.endian auto
> audio.file.format s16
> audio.file.name fluidsynth.wav
> audio.file.type auto
> audio.input-channels 0
> audio.output-channels 2
> audio.period-size 512
> audio.periods 8
> audio.realtime-prio 60
> audio.sample-format 16bits
> midi.driver winmidi
> midi.portname
> midi.realtime-prio 50
> midi.winmidi.device default
> player.reset-synth True
> player.timing-source sample
> shell.port 9800
> shell.prompt >
> synth.audio-channels 1
> synth.audio-groups 1
> synth.chorus.active True
> synth.cpu-cores 1
> synth.device-id 0
> synth.dump False
> synth.effects-channels 2
> synth.gain 0.200
> synth.ladspa.active False
> synth.midi-channels 16
> synth.min-note-length 10
> synth.polyphony 256
> synth.reverb.active True
> synth.sample-rate 44100.000
> synth.verbose False
>>
>
> I hope you can your spent your dedicate time how to get it work without need
> to install any unrelated software as I really need to get it to work before
> the thousands of schools reopen. This is a critical request. That why, I
> catch no sleep over this.
>
> Thanks.
>From what I can understand, you are getting the same console output in
W7 and Windows XP but you are getting sound in W7 but not in XP. I'm
not real sure what could cause that. You probably need the DirectX
runtime installed on the system of the same or greater version which
you built FluidSynth with, but you shouldn't need the SDK. Perhaps
someone else on the list can help you more.
Best regards,
Element Green
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