enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Enigma-devel] [oxyd] Land of the Doors - Oxyd Link 2 (Enigma)


From: Roy McCoy
Subject: Re: [Enigma-devel] [oxyd] Land of the Doors - Oxyd Link 2 (Enigma)
Date: Sat, 10 Sep 2011 22:50:51 +0200

SS wrote, in the Yahoo oxyd group:

> you're right, strange behaviour.
> The invisible triggers in front of the doors trigger the doors in the other 
> balls landscape. By leaving a trigger the door is supposed to close but now 
> they're staying open.

Maybe they just made it easy for me. :-) Or for anyone, in fact, if they 
thought it might be too difficult with only a single player rather than two.

> This is worth a bug report in address@hidden

Okay, I'll copy this to there.

> BTW the level is identical to oxm08 in the oxyd magnum pack

So I now see. Interesting that they didn't edit the duplication out in Enigma.


Thanks,

Roy



> 
> SS   
> 
> 
>> I just played a two-marble Oxyd level in Enigma,
>> Land of the Doors / Oxyd Link 2, screenshot at
>> http://dl.dropbox.com/u/1107821/land_of_the_doors.png.
>> I finished it okay and quickly enough, but couldn't
>> see any reason that the gates opened up. It seemed
>> that if I just kept moving the marbles around long
>> enough, they opened. But it wouldn't really be that
>> arbitrary, would it? Any explanation welcome.
> 
>> Thanks,
> 
>> Roy



reply via email to

[Prev in Thread] Current Thread [Next in Thread]