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Re: [Enigma-devel] level submission: minesweeper


From: Brian Huffman
Subject: Re: [Enigma-devel] level submission: minesweeper
Date: Tue, 15 Apr 2008 12:37:55 -0700
User-agent: Internet Messaging Program (IMP) H3 (4.1.6)

Hello all,

I have attached an updated version of my minesweeper level.

I have added some features to make sure the level is solvable, and so that the player is never forced to resort to guessing.

- A check is done to make sure that all tiles are accessible from the boundary, without crossing any tiles with mines. No diagonal moves are necessary.

- Mines are never placed along the outer edge. This allows the player to uncover these tiles right away, which presents many more opportunities for locating mines by skill, rather than luck. Essentially this gives the player a lot more information at the start, which makes the level a lot easier; to compensate I have increased the number of mines.

- I have added a hidden area, which has a mechanism to give hints. You hit the st-timeswitch, it traps you behind a door for 10 seconds, then it uncovers a random tile and lets you out.

- Brian

Attachment: minesweep.xml.gz
Description: GNU Zip compressed data


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