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Re: [Enigma-devel] Gameplay glitch in E III : 52 (Set me Free) in latest


From: Ronald Lamprecht
Subject: Re: [Enigma-devel] Gameplay glitch in E III : 52 (Set me Free) in latest development builds?
Date: Wed, 27 Feb 2008 01:34:06 +0100
User-agent: Thunderbird 2.0.0.9 (Windows/20071031)

Hi,

Pipeline wrote:
In the latest 1.10 development branch builds, i have noticed this level E III : 52 Set me free has a glitch where the level will sometimes start with gates open. I noticed that i had world record on this level (on my maemo tablet!), finishing in 14 seconds vs 45 or so for world record. Sometimes (usually first load), the level loads normally. If i hit escape and select restart level, the gates start opened, and subsequent restarts they seem to always start opened. Not sure if this is code, data, or maemo related... perhaps someone could confirm. Playing 1.01 version on desktop seems to have proper functionality.

Thanks for the bug report - a forgotton line of initialization code in the trigger reengineering (server.cc part). The fix will be commited with the next trunk commit.

Please do delete any score achieved with the resulting shortcut of this temporary trunk bug.

Greets,

Ronald




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