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Re: [Enigma-devel] New Levels


From: Raoul
Subject: Re: [Enigma-devel] New Levels
Date: Fri, 06 Apr 2007 04:45:16 +0200
User-agent: IceDove 1.5.0.10 (X11/20070307)

Hi Jacob,
Over the years I've developed quite a backlog of new levels that I
never actually submitted, usually because they were quite difficult.
However, I can't even guarantee that they are all solvable (I haven't
played through all of them recently, so there might be compatibility
issues), just that they used to be solvable in some version of Enigma.
I think many of them are very interesting, with ideas that have never
been used in Enigma before and may be reasonable to include in the
distribution.
Sounds interesting.
So basically, does anyone want to play through them to see if they're
solvable and/or reasonable?  I also need names for those that I'm
going to submit as I only name levels when I submit them.  They range
in difficulty from reasonably easy (yes, I do make some like that) to
very difficult, though I have at some point completed each of them
(perhaps in an earlier revision).
Sure I'll do that. I like leveltesting ...
And we could need some more levels for Enigma 1.01.
I have them all in a zip file of ~110 kb of an index file and the
appropriate lua files (most of them were written before we started
using xml), a total of 76 new levels.  Is anyone willing to take on
this challenge, and if so how should I distribute the levelpack?
Please just send us a zip with the lua files.
(You can send it to me, and I'll distribute them, as the zip is probably
too large for this list. What the current limit?)
We have some tricks for automated lua->xml conversion, so this will hopefully be
not too much work.


And now, I _really_ should go to bed!

-- Raoul




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