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[Enigma-devel] 4 bugs in Enigma


From: Iceshark7
Subject: [Enigma-devel] 4 bugs in Enigma
Date: Fri, 09 Mar 2007 10:46:24 -0000

Hello again folks,

I know I'm not really a computer programming expert so I try to make this as
honest and clear as possible. I have found 4 bugs in Enigma. I have images
about those, and I apologise for large image sizes used to screenshot the
bugs. The .zip file

-----

The first bug is shown on "No CD.png" file. This has happened several times
after starting Enigma when having no CD/DVD/etc. on my CD drive. After
having a CD, no matter which one it is, the message no longer appears.
Shortly, the message only appears when my CD-drive is empty. I don't think
Enigma does need a CD for any reason.

-----

The second bug is probably known but I have screenshotted a few pictures
about it. It's about a crash in the levels:

Enigma II - #83 - Pentomino II
Enigma II - #85 - Pentomino III
Enigma II - #87 - Pentomino IV
Enigma II - #89 - Pentomino V

This occurs when the hammer is placed under on any of the pentomino blocks.
(I thought that as the only way to remove the blocks, then after several
tens of attempts I also found out that the hammer also works when next to
the blocks...) After hammer is under on a block, when pressing the
destroying switch, the block which has a hammer underneath will disappear,
but the hammer will disappear also. When pressing the destroying switch
again, the level does crash.

I try to explain this easy. Let's pretend we have started the level #83 from
Enigma II, Pentomino II. (Pentomino 2_Intro.png)

We will use one of the switches to create a block. Then we will get the
hammer and place it next to the block. (Pentomino 2_Hammer.png)

Now we will press the destroying switch. (Pentomino 2_Explode.png)

As we can see, the normal function has been made and I think this is the way
the level was made to act when using the hammer like shown just before. But
there is still the bug, which occurs when the hammer is wrongly placed
underneath of the block. We can see this happening by first making another
block, and placing the hammer next to the block. (Pentomino 2_Hammer 2.png)

Now, we don't just press the destroying switch immediately, first, we move
the block on the hammer. (Pentomino 2_Move.png)

And now we press the destroying switch. (Pentomino 2_Explode 2.png)

You might have noticed that the hammer has disappeared, and there is no new
one to take. The level is still solvable, but you can no longer use the
hammer. And what makes this even worse is that if you press the destroying
switch again, the level will crash. (Pentomino 2_Error.png)

-----

The third bug is not really an immediate attention bug, but could still
cause some confusion on the high scores. There are two "Land of the Doors"
levels, each having its own files, the levels are identical, yet there still
are different scores arranged for the files.

These two levels can be found:

Oxyd - #31 - Land of the Doors
Oxyd Magnum - #4 - Land of the Doors

I have included two screenshots about these levels to see that the records
aren't very exact! (Land of the Doors 1.png, Land of the Doors 2.png)

-----

The last bug I found is about Per Oxyd Level 11.

PerOxyd - #8 - Per.Oxyd 11

Having included a screenshot of the info of the level (Per.Oxyd 11.png), we
can see that the world record is 0:49, by Thomas.

In the level, I thought you are supposed to wait at least a minute. No
offence Thomas, but is it even possible to make such a score like that?
Unless there is an allowed way to act with the times on Enigma, then maybe
it's ok...

-----

I also included a statement on the zip file about licensing, I was not sure
was it a mandatory to include such a file saying it's distributed under the
same license as the Enigma game, so feel free to ignore it as it doesn't
really serve any purpose with the bugs.

I have had some troubles with sending e-mails and connections, so let's hope
that this file will make it's destination to address@hidden
Thanks!

~Iceshark7~

Attachment: Bugs.zip
Description: Zip compressed data


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