enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Enigma-devel] Bug in "Don't Touch"


From: Raoul
Subject: Re: [Enigma-devel] Bug in "Don't Touch"
Date: Sun, 03 Dec 2006 15:58:14 +0100
User-agent: IceDove 1.5.0.8 (X11/20061116)

> Well, the simplest solution would be to just move each oxyd outwards
> one square, either up/down or right/left.  I don't know how important
> it is though.
Ok, I will do that.

@Andreas: please note the new score version. You should probably rerate.
> Also, another level that can be impossible to complete is Kaleidoscope
> (Enigma 2, #22), if the floor beneath you at the start turns out to be
> space.
Your job ;-)

Do simply disallow fl-space on the startposition?
Maybe together with a st-black to give you a chance when the top is near?


-- Raoul




reply via email to

[Prev in Thread] Current Thread [Next in Thread]