[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Enigma-devel] Enigma level problems (0.81).

From: Ingo van Lil
Subject: Re: [Enigma-devel] Enigma level problems (0.81).
Date: Mon, 6 Sep 2004 20:43:18 +0200
User-agent: Mutt/1.5.6i

On 06 Sep 2004, Petr Machata wrote:

> >   - ant19.lua (Enigma 2 #16 "Wells")
> This level keeps people unbelieving... you aren't the first who asks :)
> The short solution is exactly what author had in mind.

That's because it's probably the only level you have to lose a ball to
solve. There are several other maps where you can save a few seconds by
jumping into water instead of rolling all the way back to the start, but
it always feels a bit like cheating.

> >   - ant14.lua (Enigma #91 "Dancers")
> Anyone else - do you experience the same behavior? The bolders ought to
> be lined up in nice tidy grid (just like dancers, that's it). At my box,
> they desync after one or two turns and are misaligned...

Yep, same here. It doesn't happen in Engima 0.81, so it has been
introduced after the last release.


reply via email to

[Prev in Thread] Current Thread [Next in Thread]