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Re: [Enigma-devel] Enigma 0.60-beta
From: |
Martin Hawlisch |
Subject: |
Re: [Enigma-devel] Enigma 0.60-beta |
Date: |
Sun, 15 Dec 2002 17:38:15 +0100 (MET) |
Hi!
> > My sugestion for the next release is to merge all the oxyd cloned
> > levels into one level pack and sort them roughly by difficulty so that
> > we have two level packs in the 0.60 release. I can do that later this
> > day. More time - more levels - more levelpacks on the following
> > releases.
>
> Good idea, let's do it that way.
OK, I'll start soon (hopefully my wife doesn't disagree ;-)
> This seems to be a bug in SDL_mixer, it performs a division by zero when
> there are no active mixer channels (which is always the case when you
> run Enigma without sound).
Ah. Then this exception should be catched inside UpdateVolume() or the
options should be disabled without sound.
> > And the magickwand mousecursor in the menu shows a darker background
> > when running enigma --8bpp.
>
> Darn, that 8 bpp mode causes more trouble than I anticipated. Maybe
> I'll ditch it, at least for this release. Shadows aren't working
> either...
... but this mode is FAST if running remote ;-)
... and there other more importand thins to fix.
> Btw, Martin: Your wiki comes up even before enigma on google:
> http://www.google.com/search?q=enigma+oxyd
> How did you do that? :-)
I really dont know. Maybe the word "Enigma" is simply written too often in
the wiki?
Daniel, what about IRC or ICQ?
--
Cheers, Martin.
http://www.hawlisch.de
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[Enigma-devel] Re: Enigma 0.60-beta, Petr Machata, 2002/12/15
Re: [Enigma-devel] Enigma 0.60-beta,
Martin Hawlisch <=