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Re: [Enigma-devel] one more bug
From: |
Andrzej Szombierski |
Subject: |
Re: [Enigma-devel] one more bug |
Date: |
Wed, 4 Sep 2002 21:06:48 +0200 (CEST) |
On Wed, 21 Aug 2002, Andrzej Szombierski wrote:
> On Sat, 17 Aug 2002, Petr Machata wrote:
>
> > Have this lua level:
[...]
> > If the marble steps on the trigger, the bridge appears. So the it
> > continues right ahead to the bridge, thus leaving trigger. But the
> > marble doesn't fall at this moment, it holds on top of abyss...
> >
> > ant
>
> The attached patch fixes this problem, however I'm not sure if keeping a
> list of actors in a floor object doesn't conflict with the design of
> enigma.
>
There is one more problem that happens in one of my levels. The trigger
floor gets pressed and depressed when a pipe is moved over it (so it
should never get depressed). Such trigger sends two events to a bridge,
which kills the actor without any visible cause.
--
Andrzej Szombierski
address@hidden / address@hidden / address@hidden
- Re: [Enigma-devel] one more bug,
Andrzej Szombierski <=