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[elpa] master 0a1717e 1/4: [aa2u] Use U+2018, U+2019 instead of U+60, U


From: Thien-Thi Nguyen
Subject: [elpa] master 0a1717e 1/4: [aa2u] Use U+2018, U+2019 instead of U+60, U+27.
Date: Sun, 29 Apr 2018 12:26:09 -0400 (EDT)

branch: master
commit 0a1717e4054e4e866e8ab05764ba64009cf802fe
Author: Thien-Thi Nguyen <address@hidden>
Commit: Thien-Thi Nguyen <address@hidden>

    [aa2u] Use U+2018, U+2019 instead of U+60, U+27.
    
    * packages/ascii-art-to-unicode/ascii-art-to-unicode.el
    [Commentary]: ...here.
    (aa2u-uniform-weight, aa2u-ucs-bd-uniform-name)
    (aa2u, aa2u-rectangle, aa2u-mark-as-text)
    (aa2u-mark-rectangle-as-text): Likewise, in docstring.
---
 .../ascii-art-to-unicode/ascii-art-to-unicode.el   | 38 +++++++++++-----------
 1 file changed, 19 insertions(+), 19 deletions(-)

diff --git a/packages/ascii-art-to-unicode/ascii-art-to-unicode.el 
b/packages/ascii-art-to-unicode/ascii-art-to-unicode.el
index c270867..0c6d12f 100644
--- a/packages/ascii-art-to-unicode/ascii-art-to-unicode.el
+++ b/packages/ascii-art-to-unicode/ascii-art-to-unicode.el
@@ -23,9 +23,9 @@
 
 ;;; Commentary:
 
-;; The command `aa2u' converts simple ASCII art line drawings in
+;; The command ‘aa2u’ converts simple ASCII art line drawings in
 ;; the {active,accessible} region of the current buffer to Unicode.
-;; Command `aa2u-rectangle' is like `aa2u', but works on rectangles.
+;; Command ‘aa2u-rectangle’ is like ‘aa2u’, but works on rectangles.
 ;;
 ;; Example use case:
 ;; - M-x artist-mode RET
@@ -62,8 +62,8 @@
 ;;
 ;; Much easier on the eyes now!
 ;;
-;; Normally, lines are drawn with the `LIGHT' weight.  If you set var
-;; `aa2u-uniform-weight' to symbol `HEAVY', you will see, instead:
+;; Normally, lines are drawn with the ‘LIGHT’ weight.  If you set var
+;; ‘aa2u-uniform-weight’ to symbol ‘HEAVY’, you will see, instead:
 ;;
 ;;   ┏━━━━━━━━━━━━━━━┓
 ;;   ┃               ┃
@@ -78,24 +78,24 @@
 ;;           ┗━━━━━━━━━━┛
 ;;
 ;; To protect particular ‘|’, ‘-’ or ‘+’ characters from conversion,
-;; you can set the property `aa2u-text' on that text with command
-;; `aa2u-mark-as-text'.  A prefix arg clears the property, instead.
-;; (You can use `describe-text-properties' to check.)  For example:
+;; you can set the property ‘aa2u-text’ on that text with command
+;; ‘aa2u-mark-as-text’.  A prefix arg clears the property, instead.
+;; (You can use ‘describe-text-properties’ to check.)  For example:
 ;;
 ;;      ┌───────────────────┐
 ;;      │                   │
 ;;      │ |\/|              │
-;;      │ `Oo'   --Oop Ack! │
+;;      │ ‘Oo’   --Oop Ack! │
 ;;      │  ^&-MM.           │
 ;;      │                   │
 ;;      └─────────┬─────────┘
 ;;                │
 ;;            """""""""
 ;;
-;; Command `aa2u-mark-rectangle-as-text' is similar, for rectangles.
+;; Command ‘aa2u-mark-rectangle-as-text’ is similar, for rectangles.
 ;;
 ;; Tip: For best results, you should make sure all the tab characaters
-;; are converted to spaces.  See: `untabify', `indent-tabs-mode'.
+;; are converted to spaces.  See: ‘untabify’, ‘indent-tabs-mode’.
 
 ;;; Code:
 
@@ -105,7 +105,7 @@
 (autoload 'apply-on-rectangle "rect")
 
 (defvar aa2u-uniform-weight 'LIGHT
-  "A symbol, either `LIGHT' or `HEAVY'.
+  "A symbol, either ‘LIGHT’ or ‘HEAVY’.
 This specifies the weight of all the lines.")
 
 ;;;---------------------------------------------------------------------------
@@ -126,7 +126,7 @@ This specifies the weight of all the lines.")
 (defun aa2u-ucs-bd-uniform-name (&rest components)
   "Return a string naming UCS char w/ WEIGHT and COMPONENTS.
 The string begins with \"BOX DRAWINGS\"; followed by the weight
-as per variable `aa2u-uniform-weight', followed by COMPONENTS,
+as per variable ‘aa2u-uniform-weight’, followed by COMPONENTS,
 a list of one or two symbols from the set:
 
   VERTICAL
@@ -270,8 +270,8 @@ More precisely, hyphen and vertical bar are substituted 
unconditionally,
 first, and plus is substituted with a character depending on its north,
 south, east and west neighbors.
 
-NB: Actually, `aa2u' can also use \"HEAVY\" instead of \"LIGHT\",
-depending on the value of variable `aa2u-uniform-weight'.
+NB: Actually, ‘aa2u’ can also use \"HEAVY\" instead of \"LIGHT\",
+depending on the value of variable ‘aa2u-uniform-weight’.
 
 This command operates on either the active region,
 or the accessible portion otherwise."
@@ -294,7 +294,7 @@ or the accessible portion otherwise."
 
 ;;;###autoload
 (defun aa2u-rectangle (start end)
-  "Like `aa2u' on the region-rectangle.
+  "Like ‘aa2u’ on the region-rectangle.
 When called from a program the rectangle's corners
 are START (top left) and END (bottom right)."
   (interactive "r")
@@ -308,10 +308,10 @@ are START (top left) and END (bottom right)."
 
 ;;;###autoload
 (defun aa2u-mark-as-text (start end &optional unmark)
-  "Set property `aa2u-text' of the text from START to END.
-This prevents `aa2u' from misinterpreting \"|\", \"-\" and \"+\"
+  "Set property ‘aa2u-text’ of the text from START to END.
+This prevents ‘aa2u’ from misinterpreting \"|\", \"-\" and \"+\"
 in that region as lines and intersections to be replaced.
-Prefix arg means to remove property `aa2u-text', instead."
+Prefix arg means to remove property ‘aa2u-text’, instead."
   (interactive "r\nP")
   (funcall (if unmark
                'remove-text-properties
@@ -321,7 +321,7 @@ Prefix arg means to remove property `aa2u-text', instead."
 
 ;;;###autoload
 (defun aa2u-mark-rectangle-as-text (start end &optional unmark)
-  "Like `aa2u-mark-as-text' on the region-rectangle.
+  "Like ‘aa2u-mark-as-text’ on the region-rectangle.
 When called from a program the rectangle's corners
 are START (top left) and END (bottom right)."
   (interactive "r\nP")



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