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[Emacs-diffs] Changes to emacs/lispref/elisp.texi


From: Lute Kamstra
Subject: [Emacs-diffs] Changes to emacs/lispref/elisp.texi
Date: Wed, 11 May 2005 19:25:27 -0400

Index: emacs/lispref/elisp.texi
diff -c emacs/lispref/elisp.texi:1.53 emacs/lispref/elisp.texi:1.54
*** emacs/lispref/elisp.texi:1.53       Wed May 11 12:27:49 2005
--- emacs/lispref/elisp.texi    Wed May 11 23:25:27 2005
***************
*** 101,107 ****
  
  @menu
  * Introduction::            Introduction and conventions used.
- * Standards: Coding Conventions.    Coding conventions for Emacs Lisp.
  
  * Lisp Data Types::         Data types of objects in Emacs Lisp.
  * Numbers::                 Numbers and arithmetic functions.
--- 101,106 ----
***************
*** 184,189 ****
--- 183,189 ----
  * Caveats::                 Flaws and a request for help.
  * Lisp History::            Emacs Lisp is descended from Maclisp.
  * Conventions::             How the manual is formatted.
+ * Version Info::            Which Emacs version is running?
  * Acknowledgements::        The authors, editors, and sponsors of this manual.
  
  Conventions
***************
*** 196,209 ****
  * Buffer Text Notation::    The format we use for buffer contents in examples.
  * Format of Descriptions::  Notation for describing functions, variables, etc.
  
- Tips and Conventions
- 
- * Coding Conventions::      Conventions for clean and robust programs.
- * Compilation Tips::        Making compiled code run fast.
- * Documentation Tips::      Writing readable documentation strings.
- * Comment Tips::          Conventions for writing comments.
- * Library Headers::         Standard headers for library packages.
- 
  Format of Descriptions
  
  * A Sample Function Description::
--- 196,201 ----
***************
*** 215,220 ****
--- 207,213 ----
  * Comments::                Comments and their formatting conventions.
  * Programming Types::       Types found in all Lisp systems.
  * Editing Types::           Types specific to Emacs.
+ * Circular Objects::            Read syntax for circular structure.
  * Type Predicates::         Tests related to types.
  * Equality Predicates::     Tests of equality between any two objects.
  
***************
*** 224,236 ****
  * Floating Point Type:: Numbers with fractional parts and with a large range.
  * Character Type::      The representation of letters, numbers and
                            control characters.
  * Sequence Type::       Both lists and arrays are classified as sequences.
  * Cons Cell Type::      Cons cells, and lists (which are made from cons 
cells).
  * Array Type::          Arrays include strings and vectors.
  * String Type::         An (efficient) array of characters.
  * Vector Type::         One-dimensional arrays.
! * Symbol Type::         A multi-use object that refers to a function,
!                         variable, property list, or itself.
  * Function Type::       A piece of executable code you can call from 
elsewhere.
  * Macro Type::          A method of expanding an expression into another
                            expression, more fundamental but less pretty.
--- 217,232 ----
  * Floating Point Type:: Numbers with fractional parts and with a large range.
  * Character Type::      The representation of letters, numbers and
                            control characters.
+ * Symbol Type::         A multi-use object that refers to a function,
+                         variable, property list, or itself.
  * Sequence Type::       Both lists and arrays are classified as sequences.
  * Cons Cell Type::      Cons cells, and lists (which are made from cons 
cells).
  * Array Type::          Arrays include strings and vectors.
  * String Type::         An (efficient) array of characters.
  * Vector Type::         One-dimensional arrays.
! * Char-Table Type::     One-dimensional sparse arrays indexed by characters.
! * Bool-Vector Type::    One-dimensional arrays of @code{t} or @code{nil}.
! * Hash Table Type::     Super-fast lookup tables.
  * Function Type::       A piece of executable code you can call from 
elsewhere.
  * Macro Type::          A method of expanding an expression into another
                            expression, more fundamental but less pretty.
***************
*** 239,255 ****
  * Autoload Type::       A type used for automatically loading seldom-used
                            functions.
  
! List Type
  
  * Dotted Pair Notation::    An alternative syntax for lists.
  * Association List Type::   A specially constructed list.
  
  Editing Types
  
  * Buffer Type::             The basic object of editing.
  * Window Type::             What makes buffers visible.
  * Window Configuration Type::Save what the screen looks like.
! * Marker Type::             A position in a buffer.
  * Process Type::            A process running on the underlying OS.
  * Stream Type::             Receive or send characters.
  * Keymap Type::             What function a keystroke invokes.
--- 235,254 ----
  * Autoload Type::       A type used for automatically loading seldom-used
                            functions.
  
! Cons Cell and List Types
  
+ * Box Diagrams::            Drawing pictures of lists.
  * Dotted Pair Notation::    An alternative syntax for lists.
  * Association List Type::   A specially constructed list.
  
  Editing Types
  
  * Buffer Type::             The basic object of editing.
+ * Marker Type::             A position in a buffer.
  * Window Type::             What makes buffers visible.
+ * Frame Type::                    Windows subdivide frames.
  * Window Configuration Type::Save what the screen looks like.
! * Frame Configuration Type::Recording the status of all frames.
  * Process Type::            A process running on the underlying OS.
  * Stream Type::             Receive or send characters.
  * Keymap Type::             What function a keystroke invokes.
***************
*** 261,269 ****
  * Float Basics::            Representation and range of floating point.
  * Predicates on Numbers::     Testing for numbers.
  * Comparison of Numbers::     Equality and inequality predicates.
  * Arithmetic Operations::     How to add, subtract, multiply and divide.
  * Bitwise Operations::        Logical and, or, not, shifting.
- * Numeric Conversions::             Converting float to integer and vice 
versa.
  * Math Functions::            Trig, exponential and logarithmic functions.
  * Random Numbers::            Obtaining random integers, predictable or not.
  
--- 260,269 ----
  * Float Basics::            Representation and range of floating point.
  * Predicates on Numbers::     Testing for numbers.
  * Comparison of Numbers::     Equality and inequality predicates.
+ * Numeric Conversions::             Converting float to integer and vice 
versa.
  * Arithmetic Operations::     How to add, subtract, multiply and divide.
+ * Rounding Operations::       Explicitly rounding floating point numbers.
  * Bitwise Operations::        Logical and, or, not, shifting.
  * Math Functions::            Trig, exponential and logarithmic functions.
  * Random Numbers::            Obtaining random integers, predictable or not.
  
***************
*** 272,281 ****
--- 272,283 ----
  * String Basics::           Basic properties of strings and characters.
  * Predicates for Strings::  Testing whether an object is a string or char.
  * Creating Strings::        Functions to allocate new strings.
+ * Modifying Strings::         Altering the contents of an existing string.
  * Text Comparison::         Comparing characters or strings.
  * String Conversion::       Converting characters or strings and vice versa.
  * Formatting Strings::      @code{format}: Emacs's analogue of @code{printf}.
  * Case Conversion::         Case conversion functions.
+ * Case Tables::                     Customizing case conversion.
  
  Lists
  
***************
*** 300,305 ****
--- 302,317 ----
  * Arrays::                  Characteristics of arrays in Emacs Lisp.
  * Array Functions::         Functions specifically for arrays.
  * Vectors::                 Functions specifically for vectors.
+ * Vector Functions::        Functions specifically for vectors.
+ * Char-Tables::             How to work with char-tables.
+ * Bool-Vectors::            How to work with bool-vectors.
+ 
+ Hash Tables
+ 
+ * Creating Hash::           Functions to create hash tables.
+ * Hash Access::             Reading and writing the hash table contents.
+ * Defining Hash::           Defining new comparison methods
+ * Other Hash::              Miscellaneous.
  
  Symbols
  
***************
*** 313,328 ****
  Evaluation
  
  * Intro Eval::              Evaluation in the scheme of things.
- * Eval::                    How to invoke the Lisp interpreter explicitly.
  * Forms::                   How various sorts of objects are evaluated.
  * Quoting::                 Avoiding evaluation (to put constants in
                                the program).
  
  Kinds of Forms
  
  * Self-Evaluating Forms::   Forms that evaluate to themselves.
  * Symbol Forms::            Symbols evaluate as variables.
  * Classifying Lists::       How to distinguish various sorts of list forms.
  * Function Forms::          Forms that call functions.
  * Macro Forms::             Forms that call macros.
  * Special Forms::           ``Special forms'' are idiosyncratic primitives,
--- 325,342 ----
  Evaluation
  
  * Intro Eval::              Evaluation in the scheme of things.
  * Forms::                   How various sorts of objects are evaluated.
  * Quoting::                 Avoiding evaluation (to put constants in
                                the program).
+ * Eval::                    How to invoke the Lisp interpreter explicitly.
  
  Kinds of Forms
  
  * Self-Evaluating Forms::   Forms that evaluate to themselves.
  * Symbol Forms::            Symbols evaluate as variables.
  * Classifying Lists::       How to distinguish various sorts of list forms.
+ * Function Indirection::    When a symbol appears as the car of a list,
+                             we find the real function via the symbol.
  * Function Forms::          Forms that call functions.
  * Macro Forms::             Forms that call macros.
  * Special Forms::           ``Special forms'' are idiosyncratic primitives,
***************
*** 333,339 ****
  Control Structures
  
  * Sequencing::              Evaluation in textual order.
! * Conditionals::            @code{if}, @code{cond}.
  * Combining Conditions::    @code{and}, @code{or}, @code{not}.
  * Iteration::               @code{while} loops.
  * Nonlocal Exits::          Jumping out of a sequence.
--- 347,353 ----
  Control Structures
  
  * Sequencing::              Evaluation in textual order.
! * Conditionals::            @code{if}, @code{cond}, @code{when}, 
@code{unless}.
  * Combining Conditions::    @code{and}, @code{or}, @code{not}.
  * Iteration::               @code{while} loops.
  * Nonlocal Exits::          Jumping out of a sequence.
***************
*** 360,370 ****
--- 374,392 ----
  * Local Variables::         Variable values that exist only temporarily.
  * Void Variables::          Symbols that lack values.
  * Defining Variables::      A definition says a symbol is used as a variable.
+ * Tips for Defining::       Things you should think about when you
+                               define a variable.
  * Accessing Variables::     Examining values of variables whose names
                                are known only at run time.
  * Setting Variables::       Storing new values in variables.
  * Variable Scoping::        How Lisp chooses among local and global values.
  * Buffer-Local Variables::  Variable values in effect only in one buffer.
+ * Frame-Local Variables::   Variable values in effect only in one frame.
+ * Future Local Variables::  New kinds of local values we might add some day.
+ * Variable Aliases::        Variables that are aliases for other variables.
+ * File Local Variables::    Handling local variable lists in files.
+ * Variables with Restricted Values::  Non-constant variables whose value can
+                                         @emph{not} be an arbitrary Lisp 
object.
  
  Scoping Rules for Variable Bindings
  
***************
*** 393,398 ****
--- 415,423 ----
  * Anonymous Functions::     Lambda-expressions are functions with no names.
  * Function Cells::          Accessing or setting the function definition
                                of a symbol.
+ * Obsolete Functions::      Declaring functions obsolete.
+ * Inline Functions::      Defining functions that the compiler will open code.
+ * Function Safety::         Determining whether a function is safe to call.
  * Related Topics::          Cross-references to specific Lisp primitives
                                that have a special bearing on how
                                functions work.
***************
*** 415,420 ****
--- 440,453 ----
                                Don't hide the user's variables.
  * Indenting Macros::        Specifying how to indent macro calls.
  
+ Writing Customization Definitions
+ 
+ * Common Keywords::         Common keyword arguments for all kinds of
+                               customization declarations.
+ * Group Definitions::       Writing customization group definitions.
+ * Variable Definitions::    Declaring user options.
+ * Customization Types::     Specifying the type of a user option.
+ 
  Loading
  
  * How Programs Do Loading:: The @code{load} function and others.
***************
*** 430,442 ****
  
  Byte Compilation
  
  * Compilation Functions::   Byte compilation functions.
  * Disassembly::             Disassembling byte-code; how to read byte-code.
  
! Advising Functions
  
  * Simple Advice::           A simple example to explain the basics of advice.
  * Defining Advice::         Detailed description of @code{defadvice}.
  * Computed Advice::         ...is to @code{defadvice} as @code{fset} is to 
@code{defun}.
  * Activation of Advice::    Advice doesn't do anything until you activate it.
  * Enabling Advice::         You can enable or disable each piece of advice.
--- 463,482 ----
  
  Byte Compilation
  
+ * Speed of Byte-Code::      An example of speedup from byte compilation.
  * Compilation Functions::   Byte compilation functions.
+ * Docs and Compilation::    Dynamic loading of documentation strings.
+ * Dynamic Loading::         Dynamic loading of individual functions.
+ * Eval During Compile::     Code to be evaluated when you compile.
+ * Compiler Errors::         Handling compiler error messages.
+ * Byte-Code Objects::     The data type used for byte-compiled functions.
  * Disassembly::             Disassembling byte-code; how to read byte-code.
  
! Advising Emacs Lisp Functions
  
  * Simple Advice::           A simple example to explain the basics of advice.
  * Defining Advice::         Detailed description of @code{defadvice}.
+ * Around-Advice::           Wrapping advice around a function's definition.
  * Computed Advice::         ...is to @code{defadvice} as @code{fset} is to 
@code{defun}.
  * Activation of Advice::    Advice doesn't do anything until you activate it.
  * Enabling Advice::         You can enable or disable each piece of advice.
***************
*** 449,462 ****
  Debugging Lisp Programs
  
  * Debugger::                How the Emacs Lisp debugger is implemented.
  * Syntax Errors::           How to find syntax errors.
  * Compilation Errors::      How to find errors that show up in
                                byte compilation.
- * Edebug::                  A source-level Emacs Lisp debugger.
  
  The Lisp Debugger
  
  * Error Debugging::         Entering the debugger when an error happens.
  * Function Debugging::      Entering it when a certain function is called.
  * Explicit Debug::          Entering it at a certain point in the program.
  * Using Debugger::          What the debugger does; what you see while in it.
--- 489,504 ----
  Debugging Lisp Programs
  
  * Debugger::                How the Emacs Lisp debugger is implemented.
+ * Edebug::                  A source-level Emacs Lisp debugger.
  * Syntax Errors::           How to find syntax errors.
+ * Test Coverage::           Ensuring you have tested all branches in your 
code.
  * Compilation Errors::      How to find errors that show up in
                                byte compilation.
  
  The Lisp Debugger
  
  * Error Debugging::         Entering the debugger when an error happens.
+ * Infinite Loops::        Stopping and debugging a program that doesn't exit.
  * Function Debugging::      Entering it when a certain function is called.
  * Explicit Debug::          Entering it at a certain point in the program.
  * Using Debugger::          What the debugger does; what you see while in it.
***************
*** 464,469 ****
--- 506,532 ----
  * Invoking the Debugger::   How to call the function @code{debug}.
  * Internals of Debugger::   Subroutines of the debugger, and global variables.
  
+ Edebug
+ 
+ * Using Edebug::          Introduction to use of Edebug.
+ * Instrumenting::         You must instrument your code
+                             in order to debug it with Edebug.
+ * Edebug Execution Modes::  Execution modes, stopping more or less often.
+ * Jumping::               Commands to jump to a specified place.
+ * Edebug Misc::                   Miscellaneous commands.
+ * Breakpoints::                   Setting breakpoints to make the program 
stop.
+ * Trapping Errors::       Trapping errors with Edebug.
+ * Edebug Views::          Views inside and outside of Edebug.
+ * Edebug Eval::                   Evaluating expressions within Edebug.
+ * Eval List::             Expressions whose values are displayed
+                             each time you enter Edebug.
+ * Printing in Edebug::            Customization of printing.
+ * Trace Buffer::          How to produce trace output in a buffer.
+ * Coverage Testing::      How to test evaluation coverage.
+ * The Outside Context::           Data that Edebug saves and restores.
+ * Instrumenting Macro Calls:: Specifying how to handle macro calls.
+ * Edebug Options::        Option variables for customizing Edebug.
+ 
  Debugging Invalid Lisp Syntax
  
  * Excess Open::             How to find a spurious open paren or missing 
close.
***************
*** 478,491 ****
--- 541,561 ----
  * Output Streams::          Various data types that can be used as
                                output streams.
  * Output Functions::        Functions to print Lisp objects as text.
+ * Output Variables::        Variables that control what the printing
+                               functions do.
  
  Minibuffers
  
  * Intro to Minibuffers::    Basic information about minibuffers.
  * Text from Minibuffer::    How to read a straight text string.
  * Object from Minibuffer::  How to read a Lisp object or expression.
+ * Minibuffer History::            Recording previous minibuffer inputs
+                             so the user can reuse them.
+ * Initial Input::           Specifying initial contents for the minibuffer.
  * Completion::              How to invoke and customize completion.
  * Yes-or-No Queries::       Asking a question with a simple answer.
+ * Multiple Queries::      Asking a series of similar questions.
+ * Reading a Password::            Reading a password from the terminal.
  * Minibuffer Misc::         Various customization hooks and variables.
  
  Completion
***************
*** 505,512 ****
--- 575,584 ----
  * Defining Commands::   Specifying how a function should read arguments.
  * Interactive Call::    Calling a command, so that it will read arguments.
  * Command Loop Info::   Variables set by the command loop for you to examine.
+ * Adjusting Point::     Adjustment of point after a command.
  * Input Events::      What input looks like when you read it.
  * Reading Input::       How to read input events from the keyboard or mouse.
+ * Special Events::      Events processed immediately and individually.
  * Waiting::             Waiting for user input or elapsed time.
  * Quitting::            How @kbd{C-g} works.  How to catch or defer quitting.
  * Prefix Command Arguments::    How the commands to set prefix args work.
***************
*** 531,538 ****
  * Inheritance and Keymaps::   How one keymap can inherit the bindings
                                  of another keymap.
  * Prefix Keys::                 Defining a key with a keymap as its 
definition.
- * Menu Keymaps::              A keymap can define a menu for X
-                                 or for use from the terminal.
  * Active Keymaps::            Each buffer has a local keymap
                                    to override the standard (global) bindings.
                                  Each minor mode can also override them.
--- 603,608 ----
***************
*** 542,547 ****
--- 612,619 ----
  * Remapping Commands::          Bindings that translate one command to 
another.
  * Key Binding Commands::        Interactive interfaces for redefining keys.
  * Scanning Keymaps::            Looking through all keymaps, for printing 
help.
+ * Menu Keymaps::              A keymap can define a menu for X
+                                 or for use from the terminal.
  
  Major and Minor Modes
  
***************
*** 600,610 ****
  * Reading from Files::      Reading files into other buffers.
  * Writing to Files::        Writing new files from parts of buffers.
  * File Locks::              Locking and unlocking files, to prevent
!                                 simultaneous editing by two people.
! * Information about Files::   Testing existence, accessibility, size of files.
! * Contents of Directories::   Getting a list of the files in a directory.
  * Changing Files::          Renaming files, changing protection, etc.
  * File Names::              Decomposing and expanding file names.
  
  Visiting Files
  
--- 672,686 ----
  * Reading from Files::      Reading files into other buffers.
  * Writing to Files::        Writing new files from parts of buffers.
  * File Locks::              Locking and unlocking files, to prevent
!                               simultaneous editing by two people.
! * Information about Files:: Testing existence, accessibility, size of files.
  * Changing Files::          Renaming files, changing protection, etc.
  * File Names::              Decomposing and expanding file names.
+ * Contents of Directories:: Getting a list of the files in a directory.
+ * Create/Delete Dirs::            Creating and Deleting Directories.
+ * Magic File Names::      Defining "magic" special handling
+                             for certain file names.
+ * Format Conversion::       Conversion to and from various file formats.
  
  Visiting Files
  
***************
*** 614,632 ****
  Information about Files
  
  * Testing Accessibility::   Is a given file readable?  Writable?
! * Kinds of Files::          Is it a directory?  A link?
  * File Attributes::         How large is it?  Any other names?  Etc.
  
  File Names
  
  * File Name Components::    The directory part of a file name, and the rest.
- * Directory Names::         A directory's name as a directory
-                               is different from its name as a file.
  * Relative File Names::     Some file names are relative to a
                                current directory.
  * File Name Expansion::     Converting relative file names to absolute ones.
  * Unique File Names::       Generating names for temporary files.
  * File Name Completion::    Finding the completions for a given file name.
  
  Backups and Auto-Saving
  
--- 690,711 ----
  Information about Files
  
  * Testing Accessibility::   Is a given file readable?  Writable?
! * Kinds of Files::          Is it a directory?  A symbolic link?
! * Truenames::             Eliminating symbolic links from a file name.
  * File Attributes::         How large is it?  Any other names?  Etc.
  
  File Names
  
  * File Name Components::    The directory part of a file name, and the rest.
  * Relative File Names::     Some file names are relative to a
                                current directory.
+ * Directory Names::         A directory's name as a directory
+                               is different from its name as a file.
  * File Name Expansion::     Converting relative file names to absolute ones.
  * Unique File Names::       Generating names for temporary files.
  * File Name Completion::    Finding the completions for a given file name.
+ * Standard File Names::     If your package uses a fixed file name,
+                               how to handle various operating systems simply.
  
  Backups and Auto-Saving
  
***************
*** 648,653 ****
--- 727,734 ----
  Buffers
  
  * Buffer Basics::           What is a buffer?
+ * Current Buffer::          Designating a buffer as current
+                               so primitives will access its contents.
  * Buffer Names::            Accessing and changing buffer names.
  * Buffer File Name::        The buffer file name indicates which file
                                is visited.
***************
*** 659,666 ****
  * The Buffer List::         How to look at all the existing buffers.
  * Creating Buffers::        Functions that create buffers.
  * Killing Buffers::         Buffers exist until explicitly killed.
! * Current Buffer::          Designating a buffer as current
!                               so primitives will access its contents.
  
  Windows
  
--- 740,748 ----
  * The Buffer List::         How to look at all the existing buffers.
  * Creating Buffers::        Functions that create buffers.
  * Killing Buffers::         Buffers exist until explicitly killed.
! * Indirect Buffers::        An indirect buffer shares text with some
!                               other buffer.
! * Buffer Gap::              The gap in the buffer.
  
  Windows
  
***************
*** 672,685 ****
  * Buffers and Windows::     Each window displays the contents of a buffer.
  * Displaying Buffers::      Higher-lever functions for displaying a buffer
                                and choosing a window for it.
  * Window Point::            Each window has its own location of point.
  * Window Start::            The display-start position controls which text
                                is on-screen in the window.
! * Vertical Scrolling::      Moving text up and down in the window.
! * Horizontal Scrolling::    Moving text sideways on the window.
  * Size of Window::          Accessing the size of a window.
  * Resizing Windows::        Changing the size of a window.
  * Window Configurations::   Saving and restoring the state of the screen.
  
  Frames
  
--- 754,773 ----
  * Buffers and Windows::     Each window displays the contents of a buffer.
  * Displaying Buffers::      Higher-lever functions for displaying a buffer
                                and choosing a window for it.
+ * Choosing Window::       How to choose a window for displaying a buffer.
  * Window Point::            Each window has its own location of point.
  * Window Start::            The display-start position controls which text
                                is on-screen in the window.
! * Textual Scrolling::       Moving text up and down through the window.
! * Vertical Scrolling::      Moving the contents up and down on the window.
! * Horizontal Scrolling::    Moving the contents sideways on the window.
  * Size of Window::          Accessing the size of a window.
  * Resizing Windows::        Changing the size of a window.
+ * Coordinates and Windows:: Converting coordinates to windows.
  * Window Configurations::   Saving and restoring the state of the screen.
+ * Window Hooks::            Hooks for scrolling, window size changes,
+                               redisplay going past a certain point,
+                               or window configuration changes.
  
  Frames
  
***************
*** 704,709 ****
--- 792,798 ----
  * Pointer Shapes::          Specifying the shape of the mouse pointer.
  * Window System Selections::Transferring text to and from other windows.
  * Color Names::                   Getting the definitions of color names.
+ * Text Terminal Colors::    Defining colors for text-only terminals.
  * Resources::             Getting resource values from the server.
  * Display Feature Testing:: Determining the features of a terminal.
  
***************
*** 729,736 ****
  * Overview of Markers::     The components of a marker, and how it relocates.
  * Predicates on Markers::   Testing whether an object is a marker.
  * Creating Markers::        Making empty markers or markers at certain places.
! * Information from Markers::  Finding the marker's buffer or character
!                                 position.
  * Moving Markers::          Moving the marker to a new buffer or position.
  * The Mark::                How ``the mark'' is implemented with a marker.
  * The Region::              How to access ``the region''.
--- 818,827 ----
  * Overview of Markers::     The components of a marker, and how it relocates.
  * Predicates on Markers::   Testing whether an object is a marker.
  * Creating Markers::        Making empty markers or markers at certain places.
! * Information from Markers::Finding the marker's buffer or character
!                               position.
! * Marker Insertion Types::  Two ways a marker can relocate when you
!                               insert where it points.
  * Moving Markers::          Moving the marker to a new buffer or position.
  * The Mark::                How ``the mark'' is implemented with a marker.
  * The Region::              How to access ``the region''.
***************
*** 739,744 ****
--- 830,836 ----
  
  * Near Point::              Examining text in the vicinity of point.
  * Buffer Contents::         Examining text in a general fashion.
+ * Comparing Text::          Comparing substrings of buffers.
  * Insertion::               Adding new text to a buffer.
  * Commands for Insertion::  User-level commands to insert text.
  * Deletion::                Removing text from a buffer.
***************
*** 746,766 ****
  * The Kill Ring::           Where removed text sometimes is saved for
                                later use.
  * Undo::                    Undoing changes to the text of a buffer.
! * Auto Filling::            How auto-fill mode is implemented to break lines.
  * Filling::                 Functions for explicit filling.
  * Margins::                 How to specify margins for filling commands.
  * Sorting::                 Functions for sorting parts of the buffer.
- * Indentation::             Functions to insert or adjust indentation.
  * Columns::                 Computing horizontal positions, and using them.
  * Case Changes::            Case conversion of parts of the buffer.
  * Text Properties::         Assigning Lisp property lists to text characters.
  * Substitution::            Replacing a given character wherever it appears.
  * Transposition::           Swapping two portions of a buffer.
  * Registers::               How registers are implemented.  Accessing
                                the text or position stored in a register.
- * Atomic Changes::          Installing several buffer changes ``atomically''.
  * Base 64::                 Conversion to or from base 64 encoding.
  * MD5 Checksum::            Compute the MD5 ``message digest''/``checksum''.
  * Change Hooks::            Supplying functions to be run when text is 
changed.
  
  The Kill Ring
--- 838,862 ----
  * The Kill Ring::           Where removed text sometimes is saved for
                                later use.
  * Undo::                    Undoing changes to the text of a buffer.
! * Maintaining Undo::        How to enable and disable undo information.
!                             How to control how much information is kept.
  * Filling::                 Functions for explicit filling.
  * Margins::                 How to specify margins for filling commands.
+ * Adaptive Fill::           Adaptive Fill mode chooses a fill prefix
+                               from context.
+ * Auto Filling::            How auto-fill mode is implemented to break lines.
  * Sorting::                 Functions for sorting parts of the buffer.
  * Columns::                 Computing horizontal positions, and using them.
+ * Indentation::             Functions to insert or adjust indentation.
  * Case Changes::            Case conversion of parts of the buffer.
  * Text Properties::         Assigning Lisp property lists to text characters.
  * Substitution::            Replacing a given character wherever it appears.
  * Transposition::           Swapping two portions of a buffer.
  * Registers::               How registers are implemented.  Accessing
                                the text or position stored in a register.
  * Base 64::                 Conversion to or from base 64 encoding.
  * MD5 Checksum::            Compute the MD5 ``message digest''/``checksum''.
+ * Atomic Changes::          Installing several buffer changes ``atomically''.
  * Change Hooks::            Supplying functions to be run when text is 
changed.
  
  The Kill Ring
***************
*** 796,801 ****
--- 892,898 ----
                                only when text is examined.
  * Clickable Text::          Using text properties to make regions of text
                                do something when you click on them.
+ * Links and Mouse-1::       How to make @key{Mouse-1} follow a link.
  * Fields::                  The @code{field} property defines
                                fields within the buffer.
  * Not Intervals::         Why text properties do not use
***************
*** 824,848 ****
  * String Search::           Search for an exact match.
  * Regular Expressions::     Describing classes of strings.
  * Regexp Search::           Searching for a match for a regexp.
  * Match Data::              Finding out which part of the text matched
                                various parts of a regexp, after regexp search.
- * Saving Match Data::       Saving and restoring this information.
- * Standard Regexps::        Useful regexps for finding sentences, pages,...
  * Searching and Case::      Case-independent or case-significant searching.
  
  Regular Expressions
  
  * Syntax of Regexps::       Rules for writing regular expressions.
  * Regexp Example::          Illustrates regular expression syntax.
  
  Syntax Tables
  
  * Syntax Descriptors::      How characters are classified.
  * Syntax Table Functions::  How to create, examine and alter syntax tables.
  * Parsing Expressions::     Parsing balanced expressions
                                using the syntax table.
  * Standard Syntax Tables::  Syntax tables used by various major modes.
  * Syntax Table Internals::  How syntax table information is stored.
  
  Syntax Descriptors
  
--- 921,951 ----
  * String Search::           Search for an exact match.
  * Regular Expressions::     Describing classes of strings.
  * Regexp Search::           Searching for a match for a regexp.
+ * POSIX Regexps::           Searching POSIX-style for the longest match.
+ * Search and Replace::            Internals of @code{query-replace}.
  * Match Data::              Finding out which part of the text matched
                                various parts of a regexp, after regexp search.
  * Searching and Case::      Case-independent or case-significant searching.
+ * Standard Regexps::        Useful regexps for finding sentences, pages,...
  
  Regular Expressions
  
  * Syntax of Regexps::       Rules for writing regular expressions.
  * Regexp Example::          Illustrates regular expression syntax.
+ * Regexp Functions::        Functions for operating on regular expressions.
  
  Syntax Tables
  
+ * Syntax Basics::           Basic concepts of syntax tables.
  * Syntax Descriptors::      How characters are classified.
  * Syntax Table Functions::  How to create, examine and alter syntax tables.
+ * Syntax Properties::       Overriding syntax with text properties.
+ * Motion and Syntax::     Moving over characters with certain syntaxes.
  * Parsing Expressions::     Parsing balanced expressions
                                using the syntax table.
  * Standard Syntax Tables::  Syntax tables used by various major modes.
  * Syntax Table Internals::  How syntax table information is stored.
+ * Categories::              Another way of classifying character syntax.
  
  Syntax Descriptors
  
***************
*** 852,866 ****
  Abbrevs And Abbrev Expansion
  
  * Abbrev Mode::             Setting up Emacs for abbreviation.
! * Tables: Abbrev Tables.    Creating and working with abbrev tables.
  * Defining Abbrevs::        Specifying abbreviations and their expansions.
! * Files: Abbrev Files.      Saving abbrevs in files.
! * Expansion: Abbrev Expansion.  Controlling expansion; expansion subroutines.
  * Standard Abbrev Tables::  Abbrev tables used by various major modes.
  
  Processes
  
  * Subprocess Creation::     Functions that start subprocesses.
  * Synchronous Processes::   Details of using synchronous subprocesses.
  * Asynchronous Processes::  Starting up an asynchronous subprocess.
  * Deleting Processes::      Eliminating an asynchronous subprocess.
--- 955,970 ----
  Abbrevs And Abbrev Expansion
  
  * Abbrev Mode::             Setting up Emacs for abbreviation.
! * Abbrev Tables::           Creating and working with abbrev tables.
  * Defining Abbrevs::        Specifying abbreviations and their expansions.
! * Abbrev Files::            Saving abbrevs in files.
! * Abbrev Expansion::        Controlling expansion; expansion subroutines.
  * Standard Abbrev Tables::  Abbrev tables used by various major modes.
  
  Processes
  
  * Subprocess Creation::     Functions that start subprocesses.
+ * Shell Arguments::         Quoting an argument to pass it to a shell.
  * Synchronous Processes::   Details of using synchronous subprocesses.
  * Asynchronous Processes::  Starting up an asynchronous subprocess.
  * Deleting Processes::      Eliminating an asynchronous subprocess.
***************
*** 870,876 ****
--- 974,986 ----
                                an asynchronous subprocess.
  * Output from Processes::   Collecting output from an asynchronous subprocess.
  * Sentinels::               Sentinels run when process run-status changes.
+ * Query Before Exit::       Whether to query if exiting will kill a process.
+ * Transaction Queues::      Transaction-based communication with subprocesses.
  * Network::                 Opening network connections.
+ * Network Servers::         Network servers let Emacs accept net connections.
+ * Datagrams::               UDP network connections.
+ * Low-Level Network::       Lower-level but more general function
+                               to create connections and servers.
  
  Receiving Output from Processes
  
***************
*** 879,892 ****
--- 989,1041 ----
  * Decoding Output::         Filters can get unibyte or multibyte strings.
  * Accepting Output::        How to wait until process output arrives.
  
+ Emacs Display
+ 
+ * Refresh Screen::          Clearing the screen and redrawing everything on 
it.
+ * Forcing Redisplay::       Forcing redisplay.
+ * Truncation::              Folding or wrapping long text lines.
+ * The Echo Area::           Where messages are displayed.
+ * Warnings::                Displaying warning messages for the user.
+ * Progress::                Informing user about progress of a long operation.
+ * Invisible Text::          Hiding part of the buffer text.
+ * Selective Display::       Hiding part of the buffer text.
+ * Temporary Displays::      Displays that go away automatically.
+ * Overlays::              Use overlays to highlight parts of the buffer.
+ * Width::                   How wide a character or string is on the screen.
+ * Line Height::             Controlling the height of lines.
+ * Faces::                 A face defines a graphics style
+                               for text characters: font, colors, etc.
+ * Fringes::                 Controlling window fringes.
+ * Scroll Bars::             Controlling vertical scroll bars.
+ * Pointer Shape::           Controlling the mouse pointer shape.
+ * Display Property::        Enabling special display features.
+ * Images::                  Displaying images in Emacs buffers.
+ * Buttons::                 Adding clickable buttons to Emacs buffers.
+ * Blinking::                How Emacs shows the matching open parenthesis.
+ * Inverse Video::         Specifying how the screen looks.
+ * Usual Display::         The usual conventions for displaying nonprinting 
chars.
+ * Display Tables::        How to specify other conventions.
+ * Beeping::                 Audible signal to the user.
+ * Window Systems::          Which window system is being used.
+ 
  Operating System Interface
  
  * Starting Up::             Customizing Emacs start-up processing.
  * Getting Out::             How exiting works (permanent or temporary).
  * System Environment::      Distinguish the name and kind of system.
+ * User Identification::     Finding the name and user id of the user.
+ * Time of Day::                   Getting the current time.
+ * Time Conversion::         Converting a time from numeric form to a string, 
or
+                               to calendrical data (or vice versa).
+ * Processor Run Time::      Getting the run time used by Emacs.
+ * Time Calculations::       Adding, subtracting, comparing times, etc.
+ * Timers::                Setting a timer to call a function at a certain 
time.
  * Terminal Input::          Recording terminal input for debugging.
  * Terminal Output::         Recording terminal output for debugging.
+ * Sound Output::            Playing sounds on the computer's speaker.
+ * X11 Keysyms::             Operating on key symbols for X Windows
  * Batch Mode::              Running Emacs without terminal interaction.
+ * Session Management::      Saving and restoring state with X Session 
Management.
  
  Starting Up Emacs
  
***************
*** 901,936 ****
  * Killing Emacs::           Exiting Emacs irreversibly.
  * Suspending Emacs::        Exiting Emacs reversibly.
  
! Emacs Display
  
! * Refresh Screen::          Clearing the screen and redrawing everything on 
it.
! * Truncation::              Folding or wrapping long text lines.
! * The Echo Area::           Where messages are displayed.
! * Warnings::                Displaying warning messages for the user.
! * Selective Display::       Hiding part of the buffer text.
! * Overlay Arrow::           Display of an arrow to indicate position.
! * Temporary Displays::      Displays that go away automatically.
! * Overlays::              Use overlays to highlight parts of the buffer.
! * Width::                   How wide a character or string is on the screen.
! * Faces::                 A face defines a graphics style
!                               for text characters: font, colors, etc.
! * Fringes::                 Controlling window fringes.
! * Display Property::        Enabling special display features.
! * Images::                  Displaying images in Emacs buffers.
! * Blinking::                How Emacs shows the matching open parenthesis.
! * Inverse Video::         Specifying how the screen looks.
! * Usual Display::         The usual conventions for displaying nonprinting 
chars.
! * Display Tables::        How to specify other conventions.
! * Beeping::                 Audible signal to the user.
! * Window Systems::          Which window system is being used.
  
  GNU Emacs Internals
  
  * Building Emacs::          How to preload Lisp libraries into Emacs.
  * Pure Storage::            A kludge to make preloaded Lisp functions 
sharable.
  * Garbage Collection::      Reclaiming space for Lisp objects no longer used.
! * Object Internals::        Data formats of buffers, windows, processes.
  * Writing Emacs Primitives::  Writing C code for Emacs.
  
  Object Internals
  
--- 1050,1071 ----
  * Killing Emacs::           Exiting Emacs irreversibly.
  * Suspending Emacs::        Exiting Emacs reversibly.
  
! Tips and Conventions
  
! * Coding Conventions::      Conventions for clean and robust programs.
! * Compilation Tips::        Making compiled code run fast.
! * Documentation Tips::      Writing readable documentation strings.
! * Comment Tips::          Conventions for writing comments.
! * Library Headers::         Standard headers for library packages.
  
  GNU Emacs Internals
  
  * Building Emacs::          How to preload Lisp libraries into Emacs.
  * Pure Storage::            A kludge to make preloaded Lisp functions 
sharable.
  * Garbage Collection::      Reclaiming space for Lisp objects no longer used.
! * Memory Usage::            Info about total size of Lisp objects made so far.
  * Writing Emacs Primitives::  Writing C code for Emacs.
+ * Object Internals::        Data formats of buffers, windows, processes.
  
  Object Internals
  




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