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[Emacs-diffs] Changes to emacs/src/keyboard.c [emacs-unicode-2]


From: Miles Bader
Subject: [Emacs-diffs] Changes to emacs/src/keyboard.c [emacs-unicode-2]
Date: Sun, 11 Jul 2004 18:34:38 -0400

Index: emacs/src/keyboard.c
diff -c emacs/src/keyboard.c:1.753.2.5 emacs/src/keyboard.c:1.753.2.6
*** emacs/src/keyboard.c:1.753.2.5      Mon Jun 28 07:29:21 2004
--- emacs/src/keyboard.c        Sun Jul 11 22:08:04 2004
***************
*** 11149,11159 ****
  
    DEFVAR_LISP ("keyboard-translate-table", &Vkeyboard_translate_table,
               doc: /* Translate table for keyboard input, or nil.
! Each character is looked up in this string and the contents used instead.
! The value may be a string, a vector, or a char-table.
! If it is a string or vector of length N,
! character codes N and up are untranslated.
! In a vector or a char-table, an element which is nil means "no translation".
  
  This is applied to the characters supplied to input methods, not their
  output.  See also `translation-table-for-input'.  */);
--- 11149,11161 ----
  
    DEFVAR_LISP ("keyboard-translate-table", &Vkeyboard_translate_table,
               doc: /* Translate table for keyboard input, or nil.
! If non-nil, the value should be a char-table.  Each character read
! from the keyboard is looked up in this char-table.  If the value found
! there is non-nil, then it is used instead of the actual input character.
! 
! The value can also be a string or vector, but this is considered obsolete.
! If it is a string or vector of length N, character codes N and up are left
! untranslated.  In a vector, an element which is nil means "no translation".
  
  This is applied to the characters supplied to input methods, not their
  output.  See also `translation-table-for-input'.  */);




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