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[Emacs-diffs] Changes to emacs/lisp/play/mpuz.el [lexbind]


From: Miles Bader
Subject: [Emacs-diffs] Changes to emacs/lisp/play/mpuz.el [lexbind]
Date: Tue, 14 Oct 2003 19:42:24 -0400

Index: emacs/lisp/play/mpuz.el
diff -c /dev/null emacs/lisp/play/mpuz.el:1.23.2.1
*** /dev/null   Tue Oct 14 19:42:24 2003
--- emacs/lisp/play/mpuz.el     Tue Oct 14 19:42:16 2003
***************
*** 0 ****
--- 1,519 ----
+ ;;; mpuz.el --- multiplication puzzle for GNU Emacs
+ 
+ ;; Copyright (C) 1990, 2002 Free Software Foundation, Inc.
+ 
+ ;; Author: Philippe Schnoebelen <address@hidden>
+ ;; Overhauled: Daniel Pfeiffer <address@hidden>
+ ;; Keywords: games
+ 
+ ;; This file is part of GNU Emacs.
+ 
+ ;; GNU Emacs is free software; you can redistribute it and/or modify
+ ;; it under the terms of the GNU General Public License as published by
+ ;; the Free Software Foundation; either version 2, or (at your option)
+ ;; any later version.
+ 
+ ;; GNU Emacs is distributed in the hope that it will be useful,
+ ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+ ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ ;; GNU General Public License for more details.
+ 
+ ;; You should have received a copy of the GNU General Public License
+ ;; along with GNU Emacs; see the file COPYING.  If not, write to the
+ ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ ;; Boston, MA 02111-1307, USA.
+ 
+ ;;; Commentary:
+ 
+ ;; `M-x mpuz' generates a random multiplication puzzle.  This is a
+ ;; multiplication example in which each digit has been consistently replaced
+ ;; with some letter.  Your job is to reconstruct the original digits.  Type
+ ;; `?' while the mode is active for detailed help.
+ 
+ ;;; Code:
+ 
+ (defgroup mpuz nil
+   "Multiplication puzzle."
+   :prefix "mpuz-"
+   :group 'games)
+ 
+ (random t)                            ; randomize
+ 
+ (defcustom mpuz-silent 'error
+   "*Set this to nil if you want dings on inputs.
+ t means never ding, and `error' means only ding on wrong input."
+   :type '(choice (const :tag "No" nil)
+                (const :tag "Yes" t)
+                (const :tag "If correct" error))
+   :group 'mpuz)
+ 
+ (defcustom mpuz-solve-when-trivial t
+   "*Solve any row that can be trivially calculated from what you've found."
+   :type 'boolean
+   :group 'mpuz)
+ 
+ (defcustom mpuz-allow-double-multiplicator nil
+   "*Allow 2nd factors like 33 or 77."
+   :type 'boolean
+   :group 'mpuz)
+ 
+ (defface mpuz-unsolved-face
+   '((((class color)) (:foreground "red1" :bold t))
+     (t (:bold t)))
+   "*Face to use for letters to be solved."
+   :group 'mpuz)
+ 
+ (defface mpuz-solved-face
+   '((((class color)) (:foreground "green1" :bold t))
+     (t (:bold t)))
+   "*Face to use for solved digits."
+   :group 'mpuz)
+ 
+ (defface mpuz-trivial-face
+   '((((class color)) (:foreground "blue" :bold t))
+     (t (:bold t)))
+   "*Face to use for trivial digits solved for you."
+   :group 'mpuz)
+ 
+ (defface mpuz-text-face
+   '((t (:inherit variable-pitch)))
+   "*Face to use for text on right."
+   :group 'mpuz)
+ 
+ 
+ ;; Mpuz mode and keymaps
+ ;;----------------------
+ (defcustom mpuz-mode-hook nil
+   "Hook to run upon entry to mpuz."
+   :type 'hook
+   :group 'mpuz)
+ 
+ (defvar mpuz-mode-map nil
+   "Local keymap to use in Mult Puzzle.")
+ 
+ (if mpuz-mode-map nil
+   (setq mpuz-mode-map (make-sparse-keymap))
+   (define-key mpuz-mode-map "a" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "b" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "c" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "d" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "e" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "f" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "g" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "h" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "i" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "j" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "A" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "B" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "C" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "D" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "E" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "F" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "G" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "H" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "I" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "J" 'mpuz-try-letter)
+   (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
+   (define-key mpuz-mode-map "?" 'describe-mode))
+ 
+ (defun mpuz-mode ()
+   "Multiplication puzzle mode.
+ 
+ You have to guess which letters stand for which digits in the
+ multiplication displayed inside the `*Mult Puzzle*' buffer.
+ 
+ You may enter a guess for a letter's value by typing first the letter,
+ then the digit.  Thus, to guess that A=3, type `A 3'.
+ 
+ To leave the game to do other editing work, just switch buffers.
+ Then you may resume the game with M-x mpuz.
+ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
+   (interactive)
+   (setq major-mode 'mpuz-mode
+       mode-name  "Mult Puzzle"
+       tab-width 30)
+   (use-local-map mpuz-mode-map)
+   (run-hooks 'mpuz-mode-hook))
+ 
+ 
+ ;; Some variables for statistics
+ ;;------------------------------
+ (defvar mpuz-nb-errors 0
+   "Number of errors made in current game.")
+ 
+ (defvar mpuz-nb-completed-games 0
+   "Number of games completed.")
+ 
+ (defvar mpuz-nb-cumulated-errors 0
+   "Number of errors made in previous games.")
+ 
+ 
+ ;; Some variables for game tracking
+ ;;---------------------------------
+ (defvar mpuz-in-progress nil
+   "True if a game is currently in progress.")
+ 
+ (defvar mpuz-found-digits (make-bool-vector 10 nil)
+   "A vector recording which digits have been decrypted.")
+ 
+ (defvar mpuz-trivial-digits (make-bool-vector 10 nil)
+   "A vector recording which digits have been solved for you.")
+ 
+ (defmacro mpuz-digit-solved-p (digit)
+   `(or (aref mpuz-found-digits ,digit)
+        (aref mpuz-trivial-digits ,digit)))
+ 
+ 
+ ;; A puzzle uses a permutation of [0..9] into itself.
+ ;; We use both the permutation and its inverse.
+ ;;---------------------------------------------------
+ (defvar mpuz-digit-to-letter (make-vector 10 0)
+   "A permutation from [0..9] to [0..9].")
+ 
+ (defvar mpuz-letter-to-digit (make-vector 10 0)
+   "The inverse of mpuz-digit-to-letter.")
+ 
+ (defmacro mpuz-to-digit (letter)
+   (list 'aref 'mpuz-letter-to-digit letter))
+ 
+ (defmacro mpuz-to-letter (digit)
+   (list 'aref 'mpuz-digit-to-letter digit))
+ 
+ (defun mpuz-build-random-perm ()
+   "Initialize puzzle coding with a random permutation."
+   (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
+       (index 10)
+       elem)
+     (while letters
+       (setq elem    (nth (random index) letters)
+           letters (delq elem letters)
+           index   (1- index))
+       (aset mpuz-digit-to-letter index elem)
+       (aset mpuz-letter-to-digit elem index))))
+ 
+ 
+ ;; A puzzle also uses a board displaying a multiplication.
+ ;; Every digit appears in the board, crypted or not.
+ ;;------------------------------------------------------
+ (defvar mpuz-board (make-vector 10 nil)
+   "The board associates to any digit the list of squares where it appears.")
+ 
+ (defun mpuz-put-number-on-board (number row &rest l)
+   "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
+   (let (digit)
+     (while l
+       (setq digit (% number 10)
+           number (/ number 10))
+       (aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
+       (setq l (cdr l)))))
+ 
+ (defun mpuz-check-all-solved (&optional row col)
+   "Check whether all digits have been solved. Return t if yes."
+   (catch 'solved
+     (let (A B1 B2 C D E squares)
+       (and mpuz-solve-when-trivial
+          (not row)
+          (while
+              (cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
+                                    B2 (or B2 (mpuz-check-all-solved 4 9))
+                                    E (or E (mpuz-check-all-solved 10))
+                                    A (or A (mpuz-check-all-solved 2)))
+                              B1 B2)
+                         (and E (or A (and B1 B2))))
+                     (mpuz-solve)
+                     (mpuz-paint-board)
+                     (throw 'solved t))
+                    ((and (setq D (or D (mpuz-check-all-solved 8))
+                                C (or C (mpuz-check-all-solved 6)))
+                          D (not E))
+                     (mpuz-solve 10))
+                    ((and E (not (eq C D)))
+                     (mpuz-solve (if D 6 8)))
+                    ((and A (not (eq B2 C)))
+                     (mpuz-solve (if C 4 6) (if C 9)))
+                    ((and A (not (eq B1 D)))
+                     (mpuz-solve (if D 4 8) (if D 7)))
+                    ((and (not A) (or (and B2 C) (and B1 D)))
+                     (mpuz-solve 2)))))
+       (mpuz-paint-board)
+       (mapc (lambda (digit)
+             (and (not (mpuz-digit-solved-p digit)) ; unsolved
+                  (setq squares (aref mpuz-board digit))
+                  (if row
+                      (if col
+                          (member (cons row col) squares)
+                        (assq row squares))
+                    squares) ; and appearing in the puzzle!
+                  (throw 'solved nil)))
+           [0 1 2 3 4 5 6 7 8 9]))
+     t))
+ 
+ 
+ ;; To build a puzzle, we take two random numbers and multiply them.
+ ;; We also take a random permutation for encryption.
+ ;; The random numbers are only use to see which digit appears in which square
+ ;; of the board. Everything is stored in individual squares.
+ ;;---------------------------------------------------------------------------
+ (defun mpuz-random-puzzle ()
+   "Draw random values to be multiplied in a puzzle."
+   (mpuz-build-random-perm)
+   (fillarray mpuz-board nil)          ; erase the board
+   ;; A,B,C,D & E, are the five rows of our multiplication.
+   ;; Choose random values, discarding cases with leading zeros in C or D.
+   (let* ((A (+ 112 (random 888)))
+        (min (1+ (/ 1000 A)))
+        (B1 (+ min (random (- 10 min))))
+        B2 C D E)
+     (while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
+              (not mpuz-allow-double-multiplicator)))
+     (setq C (* A B2)
+         D (* A B1)
+         E (+ C (* D 10)))
+     ;; Individual digits are now put on their respective squares.
+     ;; [NB: A square is a pair (row . column) of the screen.]
+     (mpuz-put-number-on-board A       2                9 7 5)
+     (mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
+     (mpuz-put-number-on-board C       6                9 7 5 3)
+     (mpuz-put-number-on-board D 8                7 5 3 1)
+     (mpuz-put-number-on-board E       10               9 7 5 3 1)))
+ 
+ ;; Display
+ ;;--------
+ (defconst mpuz-framework
+   "
+      . . .
+       Number of errors (this game):   0
+     x  . .
+    -------
+    . . . .
+       Number of completed games:      0
+  . . . .
+  ---------    Average number of errors:       0.00
+  . . . . ."
+   "The general picture of the puzzle screen, as a string.")
+ 
+ (defun mpuz-create-buffer ()
+   "Create (or recreate) the puzzle buffer. Return it."
+   (let ((buf (get-buffer-create "*Mult Puzzle*"))
+       (face '(face mpuz-text-face))
+       buffer-read-only)
+     (save-excursion
+       (set-buffer buf)
+       (erase-buffer)
+       (insert mpuz-framework)
+       (set-text-properties 13 42 face)
+       (set-text-properties 79 105 face)
+       (set-text-properties 128 153 face)
+       (mpuz-paint-board)
+       (mpuz-paint-errors)
+       (mpuz-paint-statistics))
+     buf))
+ 
+ (defun mpuz-paint-number (n &optional eol words)
+   (end-of-line eol)
+   (let (buffer-read-only)
+     (delete-region (point)
+                  (progn (backward-word (or words 1)) (point)))
+     (insert n)))
+ 
+ (defun mpuz-paint-errors ()
+   "Paint error count on the puzzle screen."
+   (mpuz-switch-to-window)
+   (goto-line 3)
+   (mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
+ 
+ (defun mpuz-paint-statistics ()
+   "Paint statistics about previous games on the puzzle screen."
+   (goto-line 7)
+   (mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
+   (mpuz-paint-number
+    (format "%.2f"
+          (if (zerop mpuz-nb-completed-games)
+              0
+            (/ (+ 0.0 mpuz-nb-cumulated-errors)
+               mpuz-nb-completed-games)))
+    3 2))
+ 
+ (defun mpuz-paint-board ()
+   "Paint board situation on the puzzle screen."
+   (mpuz-switch-to-window)
+   (mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
+   (goto-char (point-min)))
+ 
+ (defun mpuz-paint-digit (digit)
+   "Paint all occurrences of DIGIT on the puzzle board."
+   (let ((char (if (mpuz-digit-solved-p digit)
+                 (+ digit ?0)
+               (+ (mpuz-to-letter digit) ?A)))
+       (face `(face
+               ,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial-face)
+                      ((aref mpuz-found-digits digit) 'mpuz-solved-face)
+                      ('mpuz-unsolved-face))))
+       buffer-read-only)
+     (mapc (lambda (square)
+           (goto-line (car square))    ; line before column!
+           (move-to-column (cdr square))
+           (insert char)
+           (set-text-properties (1- (point)) (point) face)
+           (delete-char 1))
+         (aref mpuz-board digit))))
+ 
+ (defun mpuz-get-buffer ()
+   "Get the puzzle buffer if it exists."
+   (get-buffer "*Mult Puzzle*"))
+ 
+ (defun mpuz-switch-to-window ()
+   "Find or create the Mult-Puzzle buffer, and display it."
+   (let ((buf (mpuz-get-buffer)))
+     (or buf (setq buf (mpuz-create-buffer)))
+     (switch-to-buffer buf)
+     (setq buffer-read-only t)
+     (mpuz-mode)))
+ 
+ 
+ ;; Game control
+ ;;-------------
+ (defun mpuz-start-new-game ()
+   "Start a new puzzle."
+   (message "Here we go...")
+   (setq mpuz-nb-errors 0
+       mpuz-in-progress t)
+   (fillarray mpuz-found-digits nil)   ; initialize mpuz-found-digits
+   (fillarray mpuz-trivial-digits nil)
+   (mpuz-random-puzzle)
+   (mpuz-switch-to-window)
+   (mpuz-paint-board)
+   (mpuz-paint-errors)
+   (mpuz-ask-for-try))
+ 
+ ;;;###autoload
+ (defun mpuz ()
+   "Multiplication puzzle with GNU Emacs."
+   ;; Main entry point
+   (interactive)
+   (mpuz-switch-to-window)
+   (if mpuz-in-progress
+       (mpuz-offer-abort)
+     (mpuz-start-new-game)))
+ 
+ (defun mpuz-offer-abort ()
+   "Ask if user wants to abort current puzzle."
+   (interactive)
+   (if (y-or-n-p "Abort game ")
+       (let ((buf (mpuz-get-buffer)))
+       (message "Mult Puzzle aborted.")
+       (setq mpuz-in-progress nil
+             mpuz-nb-errors 0)
+       (fillarray mpuz-board nil)
+       (if buf (kill-buffer buf)))
+     (mpuz-ask-for-try)))
+ 
+ (defun mpuz-ask-for-try ()
+   "Ask for user proposal in puzzle."
+   (message "Your try?"))
+ 
+ (defun mpuz-ding (error)
+   "Dings, unless global variable `mpuz-silent' forbids it."
+   (cond ((eq mpuz-silent t))
+       ((not mpuz-silent) (ding t))
+       (error (ding t))))
+ 
+ (defun mpuz-try-letter ()
+   "Propose a digit for a letter in puzzle."
+   (interactive)
+   (if mpuz-in-progress
+       (let (letter-char digit digit-char message)
+       (setq letter-char (upcase last-command-char)
+             digit (mpuz-to-digit (- letter-char ?A)))
+       (cond ((mpuz-digit-solved-p digit)
+              (message "%c already solved." letter-char)
+              (mpuz-ding t))
+             ((null (aref mpuz-board digit))
+              (message "%c does not appear." letter-char)
+              (mpuz-ding t))
+             ((progn (message "%c = " letter-char)
+                     ;; <char> has been entered.
+                     ;; Print "<char> =" and
+                     ;; read <num> or = <num>
+                     (setq digit-char (read-char))
+                     (if (eq digit-char ?=)
+                         (setq digit-char (read-char)))
+                     (or (> digit-char ?9) (< digit-char ?0))) ; bad input
+              (message "%c = %c" letter-char digit-char)
+              (mpuz-ding t))
+             (t
+              (mpuz-try-proposal letter-char digit-char))))
+     (if (y-or-n-p "Start a new game ")
+       (mpuz-start-new-game)
+       (message "OK. I won't."))))
+ 
+ (defun mpuz-try-proposal (letter-char digit-char)
+   "Propose LETTER-CHAR as code for DIGIT-CHAR."
+   (let* ((letter (- letter-char ?A))
+        (digit (- digit-char ?0))
+        (correct-digit (mpuz-to-digit letter))
+        (game mpuz-nb-completed-games))
+     (cond ((mpuz-digit-solved-p correct-digit)
+          (message "%c has already been found." (+ correct-digit ?0)))
+         ((mpuz-digit-solved-p digit)
+          (message "%c has already been placed." digit-char))
+         ((= digit correct-digit)
+          (message "%c = %c correct!" letter-char digit-char)
+          (mpuz-ding nil)
+          (aset mpuz-found-digits digit t)     ; Mark digit as solved
+          (and (mpuz-check-all-solved)
+               (mpuz-close-game)))
+         (t ;;; incorrect guess
+          (message "%c = %c incorrect!" letter-char digit-char)
+          (mpuz-ding t)
+          (setq mpuz-nb-errors (1+ mpuz-nb-errors))
+          (mpuz-paint-errors)))))
+ 
+ (defun mpuz-close-game ()
+   "Housecleaning when puzzle has been solved."
+   (setq mpuz-in-progress nil
+       mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
+       mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
+   (mpuz-paint-statistics)
+   (let ((message (format "Puzzle solved with %d error%s. That's %s"
+                        mpuz-nb-errors
+                        (if (= mpuz-nb-errors 1) "" "s")
+                        (cond ((= mpuz-nb-errors 0)    "perfect!")
+                              ((= mpuz-nb-errors 1)    "very good!")
+                              ((= mpuz-nb-errors 2)    "good.")
+                              ((= mpuz-nb-errors 3)    "not bad.")
+                              ((= mpuz-nb-errors 4)    "not too bad...")
+                              ((< mpuz-nb-errors 10)   "bad!")
+                              ((< mpuz-nb-errors 15)   "awful.")
+                              (t                       "not serious.")))))
+     (message message)
+     (sit-for 4)
+     (if (y-or-n-p (concat message "  Start a new game "))
+       (mpuz-start-new-game)
+       (message "Good Bye!"))))
+ 
+ (defun mpuz-solve (&optional row col)
+   "Find solution for autosolving."
+   (mapc (lambda (digit)
+         (or (mpuz-digit-solved-p digit)
+             (if row
+                 (not (if col
+                          (member (cons row col) (aref mpuz-board digit))
+                        (assq row (aref mpuz-board digit)))))
+             (aset mpuz-trivial-digits digit t)))
+       [0 1 2 3 4 5 6 7 8 9])
+   t)
+ 
+ (defun mpuz-show-solution (row)
+   "Display solution for debugging purposes."
+   (interactive "P")
+   (mpuz-switch-to-window)
+   (mpuz-solve (if row (* 2 (prefix-numeric-value row))))
+   (mpuz-paint-board)
+   (if (mpuz-check-all-solved)
+       (mpuz-close-game)))
+ 
+ (provide 'mpuz)
+ 
+ ;;; arch-tag: 2781d6ba-89e7-43b5-85c7-5d3a2e73feb1
+ ;;; mpuz.el ends here




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