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Re: Fullscreen support for Cocoa
From: |
David Reitter |
Subject: |
Re: Fullscreen support for Cocoa |
Date: |
Mon, 29 Dec 2008 13:53:31 -0500 |
On 29 Dec 2008, at 12:59, Will Farrington wrote:
Quicktime support fullscreen, and afaik, it's written in Cocoa.
While this page discusses doing fullscreen in the context of a game,
it demonstrates Cocoa is capable of doing fullscreen: http://cocoadevcentral.com/articles/000028.php
It's only a matter of someone writing the code to do it in Cocoa,
which is not going to be hard at all (given that the latest version of
the Carbon patch shows how such a feature best integrates with the
surrounding Emacs architecture).
At this point, no-one has come forward to implement this. It would
be a welcome feature - a number of users seem to take an interest in
this.
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