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Subject: |
OpenTTD OpenGFX patches |
Date: |
Sun, 18 Jun 2017 13:37:01 -0400 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/25.2 (gnu/linux) |
This patch series allows a user to have a playable OpenTTD game "out of
the box" by including the game's OpenGFX data.
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Subject: |
Re: [bug#27421] [PATCH 5/5] gnu: openttd-engine: Add 'install-data' phase. |
Date: |
Tue, 20 Jun 2017 19:51:19 -0400 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/25.2 (gnu/linux) |
Marius Bakke <address@hidden> writes:
> Kei Kebreau <address@hidden> writes:
>
>> Marius Bakke <address@hidden> writes:
>>
>>> Kei Kebreau <address@hidden> writes:
>>>
>>>> * gnu/packages/games.scm (openttd-engine): Rename package to openttd.
>>>> [arguments]: Add it.
>>>> [native-inputs]: Add openttd-opengfx.
>>>
>>> This should also mention that the (openttd) variable is now gone.
>>> However, I would prefer keeping "openttd-engine" and only add these
>>> changes to the inherited "openttd" package. What do you think?
>>
>> That would be a more logical progression given the comment about adding
>> openttd-opengfx. I've attached the change you're talking about.
>
> LGTM, thanks!
All five patches pushed to master. Thanks for the review, Marius!
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