emacs-bidi
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[emacs-bidi] understanding Emacs' display engine


From: Kenichi Handa
Subject: [emacs-bidi] understanding Emacs' display engine
Date: Fri, 19 Jan 2001 17:36:16 +0900 (JST)
User-agent: SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.2 Emacs/21.0.94 (sparc-sun-solaris2.6) MULE/5.0 (SAKAKI)

This is a supplemental note to Eli's mail.

From the experience of my previous patch for basic bidi
support, I think you should at first understand the function
display_line (in xdisp.c) and these important functions
called from it:
        get_next_display_element,
        set_iterator_to_next
        PRODUCE_GLYPHS
The last one is an macro, and on X, actually,
x_produce_glyphs is called.

Next, move_it_XXXX (in xdisp.c) are also important.

And, at last, the actual code that draw strings on X window
starts from x_draw_glyphs and jump macros placed before
that.

I think dispnew.c is not that important, at least, for
starters.


---
Ken'ichi HANDA
address@hidden



reply via email to

[Prev in Thread] Current Thread [Next in Thread]