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Re: NSRunLoop and timers


From: Jeff Teunissen
Subject: Re: NSRunLoop and timers
Date: Sat, 09 Aug 2003 21:57:06 -0400

Markus Hitter wrote:

> Am Freitag, 08.08.03 um 18:44 Uhr schrieb Cyrille Gautard:
> 
> > So I use an NSTimer to send an event but it limits the frame per
> > second to the timer interval.
> 
> What's the purpose of drawing frames more often than the screen refresh
> rate? Usually, even 30 fps or less is sufficient to get a totally
> smooth display. NSTimer should drop it's fire rate on complex scenes
> automatically.

Uhh, you're kidding, right?

30fps is not sufficient unless you have a really slow machine. :)

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