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From: | Salter, Adam Q |
Subject: | Obj-C cross platform compilation |
Date: | Thu, 10 Apr 2003 11:08:18 +1000 |
I received no reply to my last email (maybe my email is not working correctly - is this the correct list?). Thanks in advance,
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Dear all,
I am investigating writing a cross platform application (game)... I really like the Obj-C syntax and object model. My question is this: what do I need to do this?
- can I use GNUStep?
- do I really need to subclass NSObject (makes life a lot simpler I imagine with custom allocation/deallocation) for my own objects?
- would the binary run slower than straight C++?
- does it require an extra library/run-time environment? (on Linux/Windows where it is not installed by default)
SDL/OpenGL are easily cross platform and with those and a nice View/Controller/Data model I should be cooking quite quickly - if it is really possible.
I guess I'm really asking more about Obj-C than GNUStep, but maybe not. I'm no expert.
Any suggestions/help/source code appreciated,
Thanks,
Adam
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